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The difference between a small and large Gaussian blur. In image processing, a Gaussian blur (also known as Gaussian smoothing) is the result of blurring an image by a Gaussian function (named after mathematician and scientist Carl Friedrich Gauss). It is a widely used effect in graphics software, typically to reduce image noise and reduce detail.
In image processing, a kernel, convolution matrix, or mask is a small matrix used for blurring, sharpening, embossing, edge detection, and more. This is accomplished by doing a convolution between the kernel and an image .
In the example images, the sizes of the Gaussian kernels employed to smooth the sample image were 10 pixels and 5 pixels. The algorithm can also be used to obtain an approximation of the Laplacian of Gaussian when the ratio of size 2 to size 1 is roughly equal to 1.6. [3]
The same differencing principle is used in the unsharp-masking tool in many digital-imaging software packages, such as Adobe Photoshop and GIMP. [1] The software applies a Gaussian blur to a copy of the original image and then compares it to the original. If the difference is greater than a user-specified threshold setting, the images are (in ...
Original file (6,000 × 3,600 pixels, file size: 251 KB, MIME type: image/png) This is a file from the Wikimedia Commons . Information from its description page there is shown below.
Adobe Photoshop implements a bilateral filter in its surface blur tool. GIMP implements a bilateral filter in its Filters → Blur tools; and it is called Selective Gaussian Blur. The free G'MIC plugin Repair → Smooth [bilateral] for GIMP adds more control. [7]
A box blur (also known as a box linear filter) is a spatial domain linear filter in which each pixel in the resulting image has a value equal to the average value of its neighboring pixels in the input image. It is a form of low-pass ("blurring") filter. A 3 by 3 box blur ("radius 1") can be written as matrix
In HDRR images, the effect can be reproduced by convolving the image with a windowed kernel of an Airy disc (for very good lenses), or by applying Gaussian blur (to simulate the effect of a less perfect lens), before converting the image to fixed-range pixels.