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Mugen (stylized as M.U.G.E.N) is a freeware 2D fighting game engine designed by Elecbyte. [1] Content is created by the community, and thousands of fighters, both original and from popular fiction, have been created. It is written in C and originally used the Allegro library. The latest versions of the engine use the SDL library.
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The player controls Sonic by tilting the device left or right. Sonic jumps automatically, though a "double jump" move can be used upon tapping the touchscreen. [10] Rings are collected throughout the stages, and protect Sonic from damage. In the original version, finishing an act with 50 or more rings would reward the player with a shard of a ...
Sonic the Hedgehog 3 is an American action-adventure comedy film based on the video game franchise published by Sega. Directed by Jeff Fowler and written by Pat Casey, Josh Miller and John Whittington, it is the sequel to Sonic the Hedgehog 2 (2022). In February 2022, Sega and Paramount confirmed that a third film was in development. [13]
Sonic Gems Collection is a compilation of obscure video games published by Sega for various consoles, such as the Sega CD, Sega Saturn, and Game Gear.It primarily focuses on Sonic the Hedgehog games, including Sonic CD (1993), [1] Sonic the Fighters (1996), Sonic R (1997), and six of the twelve Sonic games released for the Game Gear, with the other six having been included in the previous ...
Sonic the Hedgehog CD [a], simply known as Sonic CD, is a 1993 platform game developed and published by Sega for the Sega CD. As Sonic the Hedgehog, the player attempts to protect an extraterrestrial body, Little Planet, from Doctor Robotnik. Like other Sonic games, Sonic runs through themed levels while collecting rings and defeating robots.
Sonic Triple Trouble 16-Bit is a 2022 platform game created by American indie developer and music composer Noah Copeland. It is an unofficial remake of the 1994 Game Gear game Sonic the Hedgehog: Triple Trouble [a] in the style of the Sonic the Hedgehog games released for the Sega Genesis.
Development for Sonic Lost World started shortly after Sonic Colors was finished, when a few core members started the experimentation for the former [19] and took place over two-and-a-half years. [3] Sonic Team sought to streamline the controls, [20] increase the length, [19] and add more diverse levels compared to previous entries in the ...