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  2. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering .

  3. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    ANGLE is currently used in a number of programs and software. Chromium and Google Chrome. [9] Chrome uses ANGLE not only for WebGL, but also for its implementation of the 2D HTML5 canvas and for the graphics layer of the Google Native Client (which is OpenGL ES 2.0 compatible).

  4. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    Windows 10 October 2018 Update (Version 1809) Includes WDDM 2.5. [52] Updates to Display driver development in Windows 10, version 1809 include the following features: [53] Shader Model 6.3, adding support for DirectX12 Raytracing (DXR). [54] Raytracing, in order to support hardware-accelerated raytracing in Direct3D 12.

  5. OpenGL ES - Wikipedia

    en.wikipedia.org/wiki/OpenGL_ES

    OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...

  6. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    OpenGL OpenCL; HD Graphics 2011 Mobile Celeron B7x0 Celeron 7x7 Celeron 8x7 Celeron B8xx Pentium B9x0 Pentium 9x7 Sandy Bridge: 010A 350–1150 6 (GT1) 10.1 11.1 Windows 8+ FL10_1 3.1 Windows 3.3 macOS [25] 3.3 Linux ES 3.0 Linux: No 21.3 1720 No Desktop Celeron G4x0 Celeron G5x0 Celeron G530T Pentium G6xx Pentium G6x0T Pentium G8x0 650–1100 ...

  7. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows. The ability to write shaders that can be used on any hardware vendor's graphics card that supports the OpenGL Shading Language.

  8. Intel GMA - Wikipedia

    en.wikipedia.org/wiki/Intel_GMA

    Like GMA 3100 and GMA 3000, this is a very close relative of the GMA900/950, completely different from the GMA X3000 series. Supports up to 384 MB video memory (Using the Windows XP driver), DirectX 9.0c, Shader Model 2.0, OpenGL 1.4 with Microsoft Windows and OpenGL 2.1 with Linux. [4]

  9. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    Google Chrome – WebGL 1.0 has been enabled on all platforms that have a capable graphics card with updated drivers since version 9, released in February 2011. [21] [22] By default on Windows, Chrome uses the ANGLE (Almost Native Graphics Layer Engine) renderer to translate OpenGL ES to Direct X 9.0c or 11.0, which have better driver support. [23]