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  2. Mipmap - Wikipedia

    en.wikipedia.org/wiki/Mipmap

    In computer graphics, mipmaps (also MIP maps) or pyramids [1] [2] [3] are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the previous. The height and width of each image, or level, in the mipmap is a factor of two smaller than the previous level.

  3. Graphics software - Wikipedia

    en.wikipedia.org/wiki/Graphics_software

    In computer graphics, graphics software refers to a program or collection of programs that enable a person to manipulate images or models visually on a computer. [1] Computer graphics can be classified into two distinct categories: raster graphics and vector graphics, with further 2D and 3D variants. Many graphics programs focus exclusively on ...

  4. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons . [ 1 ]

  5. Computer Graphics Metafile - Wikipedia

    en.wikipedia.org/wiki/Computer_Graphics_Metafile

    Computer Graphics Metafile (CGM) is a free and open international standard file format for 2D vector graphics, raster graphics, and text, and is defined by ISO/IEC 8632. [ 2 ] Overview

  6. Grand Theft Auto V - Wikipedia

    en.wikipedia.org/wiki/Grand_Theft_Auto_V

    GameSpot thought the improved graphics and spatial anti-aliasing made the open world "even more spectacular". They said that in first-person "everything looks bigger and more imposing". [ 136 ] IGN favoured the PlayStation 4 version's graphics over the Xbox One but thought both consoles rendered the game well and maintained mostly consistent ...

  7. Role-playing game - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game

    A consistent system of rules and a more or less realistic campaign setting in games aids suspension of disbelief. The level of realism in games ranges from just enough internal consistency to set up a believable story or credible challenge up to full-blown simulations of real-world processes.

  8. Development of Grand Theft Auto V - Wikipedia

    en.wikipedia.org/wiki/Development_of_Grand_Theft...

    The PC build also supports 4K resolution and uncapped framerates. The team opted to give players the choice to configure the game according to their system specifications. Players may configure LOD draw distances, anisotropic filtering, graphics effects and so on. A population density slider affects the density of street-walking pedestrians and ...

  9. Final Fantasy XII - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy_XII

    Final Fantasy XII [a] is a 2006 role-playing video game developed and published by Square Enix.The twelfth main installment of the Final Fantasy series, it was first released for the PlayStation 2 in March 2006.