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  2. Managed Extensions for C++ - Wikipedia

    en.wikipedia.org/wiki/Managed_Extensions_for_C++

    Managed C++ is geared towards object-oriented programming. A major difference between standard C++ and Managed C++ is that multiple inheritance is not supported, and a class managed under the CLR's garbage collector cannot inherit more than one class. This is because of a limitation of the CLR.

  3. C++ classes - Wikipedia

    en.wikipedia.org/wiki/C++_classes

    A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers private, protected or public.

  4. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    The capabilities of a class differ between programming languages, but generally the shared aspects consist of state and behavior that are each either associated with a particular object or with all objects of that class. [1] [2] Object state can differ between each instance of the class whereas the class state is shared by all of them. The ...

  5. Fourth-generation programming language - Wikipedia

    en.wikipedia.org/wiki/Fourth-generation...

    A number of different types of 4GLs exist: Table-driven (codeless) programming, usually running with a runtime framework and libraries. Instead of using code, the developer defines their logic by selecting an operation in a pre-defined list of memory or data table manipulation commands.

  6. Comparison of integrated development environments - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_integrated...

    4.1.4 2023-11-9 Windows, Linux, macOS: Python: Un­known MIT: No Yes Yes No Yes No No Yes No Yes Yes No No No Wing: Wingware 10.0.6 2024-09-20 Windows, Linux, macOS: Python: Qt5 with PyQt: Proprietary: Yes Yes Yes (also remote, container, cluster, multi-threaded, and multi-process debugging) No Yes No Yes Yes Yes Yes Yes Yes Yes Yes

  7. Entity–control–boundary - Wikipedia

    en.wikipedia.org/wiki/Entity–control–boundary

    The entity–control–boundary approach finds its origin in Ivar Jacobson's use-case–driven object-oriented software engineering (OOSE) method published in 1992. [1] [2] It was originally called entity–interface–control (EIC) but very quickly the term "boundary" replaced "interface" in order to avoid the potential confusion with object-oriented programming language terminology.

  8. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    Added in C++11. In 32.9.1-1, this section describes components that a C++ program can use to retrieve in one thread the result (value or exception) from a function that has run in the same thread or another thread. <hazard_pointer> Added in C++26. Provides std::hazard_pointer. <latch> Added in C++20. Provides std::latch, a single-use thread ...

  9. Mixin - Wikipedia

    en.wikipedia.org/wiki/Mixin

    In Simula, classes are defined in a block in which attributes, methods and class initialization are all defined together; thus all the methods that can be invoked on a class are defined together, and the definition of the class is complete. In Flavors, a mixin is a class from which another class can inherit slot definitions and methods. The ...