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  2. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity began offering an experimental and unsupported Linux editor build in August 2015. [25] Unity 5.6 added new lighting and particle effects, updated the engine's overall performance, and added native support for Nintendo Switch, Facebook Gameroom, Google Daydream, and the Vulkan graphics API. [26]

  3. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    Constructors cannot be directly invoked (the keyword “new” invokes them). Constructors should not have non-access modifiers. Java constructors perform the following tasks in the following order: Call the default constructor of the superclass if no constructor is defined. Initialize member variables to the specified values.

  4. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    For example, every game object that can take damage might have a Health component associated with its entity. Implementations typically use structs, classes, or associative arrays. [3] System: A system is a process which acts on all entities with the desired components. For example, a physics system may query for entities having mass, velocity ...

  5. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.

  6. Unity build - Wikipedia

    en.wikipedia.org/wiki/Unity_build

    In software engineering, a unity build (also known as unified build, jumbo build or blob build) is a method used in C and C++ software development to speed up the compilation of projects by combining multiple translation units into a single one, usually achieved by using include directives to bundle multiple source files into one larger file.

  7. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    Unity and the Unreal Engine are currently the two most popular choices for game developers. [21] Although the differences among the different game engines blur as they build their own tools on top of them, different game developers may be too used to a system to change, or attracted by the huge benefits of such engines regardless of pay-walls.

  8. Dependency injection - Wikipedia

    en.wikipedia.org/wiki/Dependency_injection

    Constructor injection, where dependencies are provided through a client's class constructor. Method Injection, where dependencies are provided to a method only when required for specific functionality. Setter injection, where the client exposes a setter method which accepts the dependency.

  9. Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Decorator_pattern

    The decorator [4] design pattern is one of the twenty-three well-known design patterns; these describe how to solve recurring design problems and design flexible and reusable object-oriented software—that is, objects which are easier to implement, change, test, and reuse.