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Ray tracing is a technique that can generate near photo-realistic computer images. A wide range of free software and commercial software is available for producing these images. This article lists notable ray-tracing software.
Some real-time software 3-D engines based on ray tracing have been developed by hobbyist demo programmers since the late 1990s. [32] In 1999 a team from the University of Utah, led by Steven Parker, demonstrated interactive ray tracing live at the 1999 Symposium on Interactive 3D Graphics. They rendered a 35 million sphere model at 512 by 512 ...
Nvidia OptiX (OptiX Application Acceleration Engine) is a ray tracing API that was first developed around 2009. [1] The computations are offloaded to the GPUs through either the low-level or the high-level API introduced with CUDA .
Ray tracing has perennially been just on the horizon, but at GDC 2018, both NVIDIA and Microsoft showed off technology that could make real-time ray tracing a reality. Typical graphics technology ...
3DMark Port Royal is to test and compare the real-time ray tracing performance of any graphics card. [23] January 8, 2019 Windows 10 October Update DirectX Raytracing: Supported 3DMARK Steel Nomad [24] Steel Nomad, the latest GPU benchmark from 3DMark, is the official successor to the popular Time Spy tool, which was introduced eight years ago ...
A unbiased raytracing render engine. V-Ray for Maya: 2016–2020: A raytracing render engine. FurryBall: 2011–2018: Real-time GPU renderer. Octane Render: 2017–2020: Real-time GPU-based (exclusively Nvidia CUDA), unbiased, physically based renderer. Arnold Renderer: 2017–2022: An advanced Monte Carlo ray tracing renderer. Maya Cg Plug-in ...
NVIDIA spent the past two years selling the idea of real-time ray tracing. And I mean, really selling it. There was the slick Star Wars demo that showed where the technology could lead.
Real-time hardware accelerated ray tracing is a new feature for RDNA 2 which is handled by a dedicated ray accelerator inside each CU. [10] Ray tracing on RDNA 2 relies on the more open DirectX Raytracing protocol rather than the Nvidia RTX protocol.