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  2. List of formulae involving π - Wikipedia

    en.wikipedia.org/wiki/List_of_formulae_involving_π

    where V is the volume of a sphere and r is the radius. S A = 4 π r 2 {\displaystyle SA=4\pi r^{2}} where SA is the surface area of a sphere and r is the radius.

  3. Method of exhaustion - Wikipedia

    en.wikipedia.org/wiki/Method_of_exhaustion

    Proposition 11: The volume of a cone (or cylinder) of the same height is proportional to the area of the base. [6] Proposition 12: The volume of a cone (or cylinder) that is similar to another is proportional to the cube of the ratio of the diameters of the bases. [7] Proposition 18: The volume of a sphere is proportional to the cube of its ...

  4. Liu Hui's π algorithm - Wikipedia

    en.wikipedia.org/wiki/Liu_Hui's_π_algorithm

    He went on to provide a detailed step-by-step description of an iterative algorithm to calculate π to any required accuracy based on bisecting polygons; he calculated π to between 3.141024 and 3.142708 with a 96-gon; he suggested that 3.14 was a good enough approximation, and expressed π as 157/50; he admitted that this number was a bit small.

  5. List of formulas in elementary geometry - Wikipedia

    en.wikipedia.org/wiki/List_of_formulas_in...

    This is a list of volume formulas of basic shapes: [4]: 405–406 Cone – 1 3 π r 2 h {\textstyle {\frac {1}{3}}\pi r^{2}h} , where r {\textstyle r} is the base 's radius Cube – a 3 {\textstyle a^{3}} , where a {\textstyle a} is the side's length;

  6. Cone - Wikipedia

    en.wikipedia.org/wiki/Cone

    The volume ratio is maintained when the height is scaled to h' = r √ π. 3. Decompose it into thin slices. 4. Using Cavalieri's principle, reshape each slice into a square of the same area. 5. The pyramid is replicated twice. 6. Combining them into a cube shows that the volume ratio is 1:3.

  7. Category:Pi algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Pi_algorithms

    This category presents articles pertaining to the calculation of Pi to arbitrary precision. Pages in category "Pi algorithms" The following 17 pages are in this category, out of 17 total.

  8. Pi - Wikipedia

    en.wikipedia.org/wiki/Pi

    The number π (/ p aɪ /; spelled out as "pi") is a mathematical constant, approximately equal to 3.14159, that is the ratio of a circle's circumference to its diameter.It appears in many formulae across mathematics and physics, and some of these formulae are commonly used for defining π, to avoid relying on the definition of the length of a curve.

  9. Cavalieri's principle - Wikipedia

    en.wikipedia.org/wiki/Cavalieri's_principle

    The volume ratio is maintained when the height is scaled to h' = r √ π. 3. Decompose it into thin slices. 4. Using Cavalieri's principle, reshape each slice into a square of the same area. 5. The pyramid is replicated twice. 6. Combining them into a cube shows that the volume ratio is 1:3.