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A graphical demo running as a benchmark of the OGRE engine. In computing, a benchmark is the act of running a computer program, a set of programs, or other operations, in order to assess the relative performance of an object, normally by running a number of standard tests and trials against it.
This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similar to the way standard test images are used in image processing .
The Whetstone benchmark is a synthetic benchmark for evaluating the performance of computers. [1] It was first written in ALGOL 60 in 1972 at the Technical Support Unit of the Department of Trade and Industry (later part of the Central Computer and Telecommunications Agency ) in the United Kingdom .
Unlike previous versions, 3DMark features separate benchmark tests with each producing its own score. Ice Storm is a DirectX 11 feature level 9 / OpenGL ES 2.0 test targeting smartphones, tablets and entry-level PCs. Ice Storm Extreme is a variant of Ice Storm that uses more demanding settings to provide a suitable test for high-end mobile devices.
Benchmarking is usually associated with assessing performance characteristics of computer hardware, e.g., the floating point operation performance of a CPU, but there are circumstances when the technique is also applicable to software. Software benchmarks are, for example, run against compilers or database management systems.
The Standard Performance Evaluation Corporation (SPEC) is a non-profit consortium that establishes and maintains standardized benchmarks and performance evaluation tools for new generations of computing systems. SPEC was founded in 1988 and its membership comprises over 120 computer hardware and software vendors, educational institutions ...
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The Dhrystone benchmark contains no floating point operations, thus the name is a pun on the then-popular Whetstone benchmark for floating point operations. The output from the benchmark is the number of Dhrystones per second (the number of iterations of the main code loop per second).