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Developed by the McGill Centre for Bioinformatics, it was originally released as a free Flash game in November 2010. Designed as a game with a purpose, players solve pattern-matching puzzles that represent nucleotide sequences of different phylogenetic taxa to optimize alignments over a computer algorithm. By aligning together each nucleotide ...
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SimPark is a 1996 video game by Maxis. The object of the game is to cultivate and manage a successful park. Similar to SimTown, it is targeted more towards children than the average player. SimPark attempts to show the importance of ecological balance. It could well be considered a 'lite' version of SimIsle.
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Matching games are games that require players to match similar elements. Participants need to find a match for a word, picture, tile or card. For example, students place 30 word cards; composed of 15 pairs, face down in random order. Each person turns over two cards at a time, with the goal of turning over a matching pair, by using their memory.
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SameGame (さめがめ) is a tile-matching puzzle video game originally released under the name CHAIN SHOT in 1985 by Kuniaki "Morisuke" Moribe. [1] It has since been ported to numerous computer platforms, handheld devices, and even TiVo, [ 2 ] with new versions as of 2016.
A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. [1] In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other.