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This article documents the progress of significant human–computer chess matches.. Chess computers were first able to beat strong chess players in the late 1980s. Their most famous success was the victory of Deep Blue over then World Chess Champion Garry Kasparov in 1997, but there was some controversy over whether the match conditions favored the computer.
Deep Blue–Kasparov, 1996, Game 1 is a famous chess game in which a computer played against a human being. It was the first game played in the 1996 Deep Blue versus Garry Kasparov match, and the first time that a chess-playing computer defeated a reigning world champion under normal chess tournament conditions (in particular, standard time control; in this case 40 moves in two hours).
The final game was an illustration of just how badly chess engines of the time could play in some positions. Employing anti-computer tactics and keeping the focus of the game on long-term planning, Kasparov slowly improved his position throughout the mid-game while Deep Blue wasted time doing very little to improve its position.
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Deep Blue was a chess-playing expert system run on a unique purpose-built IBM supercomputer.It was the first computer to win a game, and the first to win a match, against a reigning world champion under regular time controls.
Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysis, entertainment and training. Computer chess applications that play at the level of a chess grandmaster or higher are available on hardware from supercomputers to smart phones. Standalone chess ...