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TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [ 2 ]
The International Center of Advanced Racing (Circuit ICAR) is a multi-track facility located on the former runways at Montréal–Mirabel International Airport, in Mirabel, Quebec, Canada north of Montreal. The facility features a 2.125 mi (3.420 km), 16-turn road course, a 0.400 mi (0.644 km) oval, a 0.250 mi (0.402 km) drag strip, two kart ...
iRacing is a subscription-based online sim racing video game developed and published by iRacing.com Motorsport Simulations in 2008. All in-game sessions are hosted on the publisher's servers. The game simulates real world cars, tracks, and racing events, and enforces rules of conduct modeled on real auto racing events. [1] [2] [3]
Jann Mardenborough, a sim racer, became a professional Nissan racing driver by playing Gran Turismo. [1] [2] [3]Sim racing is the collective term for racing games that attempts to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. [4]
Pages in category "Racing simulators" The following 108 pages are in this category, out of 108 total. This list may not reflect recent changes. ...
Racing game. Sim racing; Kart racing; Sports management game; Fishing video game; Vehicle simulations. Flight simulation. Combat flight simulator; Space flight simulator.
netKar Pro debuted at a fair held in Lanciano (), February 24–26, 2006.Version 1.0 was released for download on April 10, 2006. Developers worked with companies involved in real car racing such as Sparco (design of steering wheels, helmets, and driving suits), AIM Sportline [2] (official and fully functional AIM data acquisition systems are reproduced in netKar Pro), Cooper/AVON tires, [3 ...
Racing simulations: Organized racing simulators attempt to "reproduce the experience of driving a racing car or motorcycle in an existing racing class: Indycar, NASCAR, Formula 1, and so on." [ 4 ] These games draw on real-life to design their gameplay, such as by treating fuel as a resource, or wearing out the car's brakes and tires. [ 1 ]