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Final Fantasy XII, a role-playing video game released by Square Enix in 2006, revolves around the attempt to liberate the kingdom of Dalmasca from the Archadian Empire. The story is told through the eyes of Vaan, an orphan who wishes to be a sky pirate, and other characters he encounters throughout his adventure.
Final Fantasy: Final Fantasy I * II * III: Memory of Heroes: Takashi Umemura ISBN 9781975382391: Yen On Novelization of the first three Final Fantasy games Final Fantasy VII: On the Way to a Smile: Kazushige Nojima: ISBN 9781975382353: Final Fantasy VII: The Kids are Alright - A Turks Side Story: ISBN 9781975382360: Final Fantasy XIII: Episode ...
Xing Li, a software developer from Alhambra, California, created FanFiction.Net in 1998. [3] Initially made by Xing Li as a school project, the site was created as a not-for-profit repository for fan-created stories that revolved around characters from popular literature, films, television, anime, and video games. [4]
A Square Enix conference report stated that Final Fantasy XII sold more than 2.38 million copies in Japan in the two weeks since its March 16, 2006, release. [140] In North America, Final Fantasy XII shipped approximately 1.5 million copies in its first week. [141] It was the fourth best-selling PlayStation 2 game of 2006 worldwide. [142]
Grin reconceived the game in the recurring Final Fantasy world of Ivalice, and included elements of XII, such as stylistic motifs and character designs; additional elements included chocobos and other recurring creatures from the Final Fantasy series. It was to be released for Microsoft Windows, PlayStation 3, and Xbox 360.
Pages in category "Final Fantasy XII characters" The following 3 pages are in this category, out of 3 total. This list may not reflect recent changes. ...
Final Fantasy XII. 8 articles. Final Fantasy XII: Revenant Wings Fortress Ivalice Music. Characters Vaan Fran This page was last edited on 11 August 2024, at 04: ...
Final Fantasy XII was released in 2006 for the PlayStation 2 and uses only half as many polygons as Final Fantasy X, in exchange for more advanced textures and lighting. [140] [141] It also retains the freely rotating camera from XI. Final Fantasy XIII and XIV both make use of Crystal Tools, a middleware engine developed by Square Enix. [142] [143]