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  2. Killer NIC - Wikipedia

    en.wikipedia.org/wiki/Killer_NIC

    The Killer NIC (Network Interface Card), from Killer Gaming (now a subsidiary of Intel Corporation), is designed to circumvent the Microsoft Windows TCP/IP stack, and handle processing on the card via a dedicated network processor. Most standard network cards are host based, and make use of the primary CPU.

  3. Elgato - Wikipedia

    en.wikipedia.org/wiki/Elgato

    A review in Gizmodo said that it captured extremely high-quality footage, but it may be higher-end than needed for many gamers that would be satisfied with the recording features built into the console. [15] In February 2024, Elgato released the 4K X, a new capture card which records in 144 frames per second and in 4K resolution.

  4. JPEG XS - Wikipedia

    en.wikipedia.org/wiki/JPEG_XS

    Part 2 furthermore also specifies a buffer model, consisting of a decoder model and a transmission channel model, to enable guaranteeing low latency requirements to a fraction of the frame size. Part 3 (ISO/IEC 21122-3) specifies transport and container formats for JPEG XS codestreams.

  5. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience. High ping and low ping are commonly used terms in online gaming, where high ping refers to a ping that causes a severe amount of lag; while any level of ping may cause lag, severe lag is usually indicated by a ping of over 100 ms. [4]

  6. Parsec (software) - Wikipedia

    en.wikipedia.org/wiki/Parsec_(software)

    Parsec is a proprietary remote desktop application primarily used for playing games through video streaming. Using Parsec, a user can stream video game footage through an Internet connection, allowing one to run a game on one computer but play it remotely through another device.

  7. Bufferbloat - Wikipedia

    en.wikipedia.org/wiki/Bufferbloat

    Regardless of bandwidth requirements, any type of a service which requires consistently low latency or jitter-free transmission can be affected by bufferbloat. Such services include digital voice calls (VOIP), online gaming, video chat, and other interactive applications such as radio streaming, video on demand, and remote login.