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  2. Y-intercept - Wikipedia

    en.wikipedia.org/wiki/Y-intercept

    Graph = with the -axis as the horizontal axis and the -axis as the vertical axis.The -intercept of () is indicated by the red dot at (=, =).. In analytic geometry, using the common convention that the horizontal axis represents a variable and the vertical axis represents a variable , a -intercept or vertical intercept is a point where the graph of a function or relation intersects the -axis of ...

  3. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    A vertex of an angle is the endpoint where two lines or rays come together. In geometry, a vertex (pl.: vertices or vertexes) is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices. [1] [2] [3]

  4. Distance from a point to a line - Wikipedia

    en.wikipedia.org/.../Distance_from_a_point_to_a_line

    In the case of a line in the plane given by the equation ax + by + c = 0, where a, b and c are real constants with a and b not both zero, the distance from the line to a point (x 0,y 0) is [1] [2]: p.14

  5. Abscissa and ordinate - Wikipedia

    en.wikipedia.org/wiki/Abscissa_and_ordinate

    Cartesian plane with marked points (signed ordered pairs of coordinates). For any point, the abscissa is the first value (x coordinate), and the ordinate is the second value (y coordinate). In mathematics , the abscissa ( / æ b ˈ s ɪ s . ə / ; plural abscissae or abscissas ) and the ordinate are respectively the first and second coordinate ...

  6. Line coordinates - Wikipedia

    en.wikipedia.org/wiki/Line_coordinates

    A linear equation in line coordinates has the form al + bm + c = 0, where a, b and c are constants. Suppose (l, m) is a line that satisfies this equation.If c is not 0 then lx + my + 1 = 0, where x = a/c and y = b/c, so every line satisfying the original equation passes through the point (x, y).

  7. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the lineline intersection between two distinct lines, which either is one point (sometimes called a vertex) or does not exist (if the lines are parallel). Other types ...

  8. Quadratic equation - Wikipedia

    en.wikipedia.org/wiki/Quadratic_equation

    The extreme point of the parabola, whether minimum or maximum, corresponds to its vertex. The x-coordinate of the vertex will be located at =, and the y-coordinate of the vertex may be found by substituting this x-value into the function. The y-intercept is located at the point (0, c).

  9. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    By contrast, using Cartesian coordinates, translations and perspective projection cannot be expressed as matrix multiplications, though other operations can. Modern OpenGL and Direct3D graphics cards take advantage of homogeneous coordinates to implement a vertex shader efficiently using vector processors with 4-element registers. [19] [20]