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  2. Template:Chess diagram 10x10 - Wikipedia

    en.wikipedia.org/wiki/Template:Chess_diagram_10x10

    There are also some fairy chess pieces available. In general, there is no convention for which inverted piece to use, but in general one should use something similar to how the fairy piece moves (e.g. a camel should use an inverted knight icon). a = archbishop ; c = chancellor ; f = inverted king ; g = inverted queen (grasshopper)

  3. Grant Acedrex - Wikipedia

    en.wikipedia.org/wiki/Grant_Acedrex

    The pawn moves like the modern pawn, but cannot make an initial double step or capture en passant.Its Betza notation is mfWcfF.When it reaches the other end of the board (the twelfth rank for White, or the first rank for Black), it promotes to the piece that was originally there: the exception is that a pawn promoting on the g-file becomes an aanca.

  4. Checkmate pattern - Wikipedia

    en.wikipedia.org/wiki/Checkmate_pattern

    The triangle mate involves a queen, supported by a rook on the same file two squares away, delivering checkmate to a king that is either at the edge of the board or whose escape is blocked by a piece; the queen, rook, and king together form a triangular shape, hence the name of the mating pattern.

  5. Glossary of chess - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_chess

    This glossary of chess explains commonly used terms in chess, in alphabetical order.Some of these terms have their own pages, like fork and pin.For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of ...

  6. Fritz and Chesster - Wikipedia

    en.wikipedia.org/wiki/Fritz_and_Chesster

    While his parents are on holiday, Fritz White—controlled by the player—is challenged to a game of chess by King Black. Working with his cousin Bianca, and his parents' friend King Kaleidoscope, they travel across the countryside while engaging in a series of minigames, which demonstrate chess piece movements, such as a Ms. Pac-Man-style game demonstrating the rook's horizontal and vertical ...

  7. Windmill (chess) - Wikipedia

    en.wikipedia.org/wiki/Windmill_(chess)

    In chess, a windmill (or seesaw) [1] [2] is a tactic in which a piece repeatedly gains material while simultaneously creating an inescapable series of alternating direct and discovered checks. Because the opponent must attend to check every move, they are unable to prevent their pieces from being captured; thus, windmills can be extremely powerful.