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ARB vertex shader; ARB fragment shader; ARB shader objects; ARB geometry shader 4; ARB tessellation shader; ARB compute shader; GLSL shaders can also be used with Vulkan, and are a common way of using shaders in Vulkan. GLSL shaders are precompiled before use, or at runtime, into a binary bytecode format called SPIR-V, usually using offline ...
Google Maps' location tracking is regarded by some as a threat to users' privacy, with Dylan Tweney of VentureBeat writing in August 2014 that "Google is probably logging your location, step by step, via Google Maps", and linked users to Google's location history map, which "lets you see the path you've traced for any given day that your ...
Google Map Maker was a map editing service launched by Google in June 2008. [2] In geographies where it is hard to find providers of good map data, user contributions were used to increase map quality. Changes to Google Map Maker were intended to appear on Google Maps only after sufficient review by
The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.
Map, satellite, terrain, 3D with plugin, 3D without plugin for compatible browsers, night mode Map, satellite, terrain, hybrid, flyover, 3D Map, satellite, hybrid, 3D Cell-based location Yes Yes Unknown Yes Unknown Yes Yes Yes Wi-fi location Yes Yes Unknown Yes Yes Yes Yes Supported languages 74 [26] 117 [5] 20 33 [6] 4
Pixel shaders may also be applied in intermediate stages to any two-dimensional images—sprites or textures—in the pipeline, whereas vertex shaders always require a 3D scene. For instance, a pixel shader is the only kind of shader that can act as a postprocessor or filter for a video stream after it has been rasterized.
If programmable shaders are available, the depth map test may be performed by a fragment shader which simply draws the object in shadow or lighted depending on the result, drawing the scene in a single pass (after an initial earlier pass to generate the shadow map). If shaders are not available, performing the depth map test must usually be ...
In computer graphics, mipmaps (also MIP maps) or pyramids [1] [2] [3] are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the previous. The height and width of each image, or level, in the mipmap is a factor of two smaller than the previous level.