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  2. 3D sound localization - Wikipedia

    en.wikipedia.org/wiki/3D_sound_localization

    A general way to implement 3d sound localization is to use the HRTF(Head-related transfer function). First, compute HRTFs for the 3D sound localization, by formulating two equations; one represents the signal of a given sound source and the other indicates the signal output from the robot head microphones for the sound transferred from the source.

  3. Comparison of free software for audio - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_free...

    a sound server for integration of general and low-latency pro audio applications, including timebase transport GPL-2.0-or-later LGPL-2.1-or-later: Linux Audio Developers Simple Plugin API (LADSPA) Yes a plugin architecture for digital signal processing: LGPL-2.1-or-later: Open Sound System: Yes Yes

  4. 3D sound reconstruction - Wikipedia

    en.wikipedia.org/wiki/3d_sound_reconstruction

    3D sound reconstruction is the application of reconstruction techniques to 3D sound localization technology. These methods of reconstructing three- dimensional sound are used to recreate sounds to match natural environments and provide spatial cues of the sound source.

  5. Environmental Audio Extensions - Wikipedia

    en.wikipedia.org/wiki/Environmental_Audio_Extensions

    Further additions include smooth changes between EAX environment presets and audio occlusion effects (simulating a wall between player and sound source). EAX was used in many popular titles of the time, including Half-Life , Unreal Tournament , Splinter Cell , Rogue Spear , Doom 3 , F.E.A.R. , Counter-Strike , and Prey .

  6. Perceptual-based 3D sound localization - Wikipedia

    en.wikipedia.org/wiki/Perceptual-based_3D_sound...

    The ILD arises from the fact that, a sound coming from a source located to one side of the head will have a higher intensity, or be louder, at the ear nearest the sound source. One can therefore create the illusion of a sound source emanating from one side of the head merely by adjusting the relative level of the sounds that are fed to two ...

  7. Binaural fusion - Wikipedia

    en.wikipedia.org/wiki/Binaural_fusion

    Sound localization is the ability to correctly identify the directional location of sounds, typically quantified in terms of azimuth (angle around the horizontal plane) and elevation (defined in various ways as an angle from the horizontal plane). The time, intensity, and spectral differences in the sounds arriving at the two ears are used in ...

  8. Acoustic location - Wikipedia

    en.wikipedia.org/wiki/Acoustic_location

    Acoustic source localization [4] is the task of locating a sound source given measurements of the sound field. The sound field can be described using physical quantities like sound pressure and particle velocity. By measuring these properties it is (indirectly) possible to obtain a source direction.

  9. Sound localization - Wikipedia

    en.wikipedia.org/wiki/Sound_localization

    Sound localization is a listener's ability to identify the location or origin of a detected sound in direction and distance. The sound localization mechanisms of the mammalian auditory system have been extensively studied. The auditory system uses several cues for sound source localization, including time difference and level difference (or ...