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  2. Kakuro - Wikipedia

    en.wikipedia.org/wiki/Kakuro

    In 1966, [1] Canadian Jacob E. Funk, an employee of Dell Magazines, came up with the original English name Cross Sums [2] and other names such as Cross Addition have also been used, but the Japanese name Kakuro, abbreviation of Japanese kasan kurosu (加算クロス, "addition cross"), seems to have gained general acceptance and the puzzles ...

  3. Puzzle - Wikipedia

    en.wikipedia.org/wiki/Puzzle

    But puzzles based upon inquiry and discovery may be solved more easily by those with good deduction skills. Deductive reasoning improves with practice. Mathematical puzzles often involve BODMAS. BODMAS is an acronym which stands for Bracket, Of, Division, Multiplication, Addition and Subtraction. In certain regions, PEMDAS (Parentheses ...

  4. Arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arithmetic

    The main arithmetic operations are addition, subtraction, multiplication, and division. Arithmetic is an elementary branch of mathematics that studies numerical operations like addition, subtraction, multiplication, and division. In a wider sense, it also includes exponentiation, extraction of roots, and taking logarithms.

  5. Polyominoes: Puzzles, Patterns, Problems, and Packings

    en.wikipedia.org/wiki/Polyominoes:_Puzzles...

    Senger adds that the second edition is especially welcome because of the difficulty of finding a copy of the out-of-print first edition. [7] Although the book concerns recreational mathematics, reviewer M. H. Greenblatt writes that its inclusion of exercises and problems makes it feel "much more like a text book", but not in a negative way. [4]

  6. Carry (arithmetic) - Wikipedia

    en.wikipedia.org/wiki/Carry_(arithmetic)

    A typical example of carry is in the following pencil-and-paper addition: 1 27 + 59 ---- 86 7 + 9 = 16, and the digit 1 is the carry. The opposite is a borrow, as in −1 47 − 19 ---- 28 Here, 7 − 9 = −2, so try (10 − 9) + 7 = 8, and the 10 is got by taking ("borrowing") 1 from the next digit to the left. There are two ways in which ...

  7. Sum and Product Puzzle - Wikipedia

    en.wikipedia.org/wiki/Sum_and_Product_Puzzle

    The first solution with no prime number is the fourth which appears at X + Y ≤ 2522 or higher with values X = 16 = 2·2·2·2 and Y = 111 = 3·37. If the condition Y > X > 1 is changed to Y > X > 2, there is a unique solution for thresholds X + Y ≤ t for 124 < t < 5045, after which there are multiple solutions. At 124 and below, there are ...