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Any straight-sided digon is regular even though it is degenerate, because its two edges are the same length and its two angles are equal (both being zero degrees). As such, the regular digon is a constructible polygon. [3] Some definitions of a polygon do not consider the digon to be a proper polygon because of its degeneracy in the Euclidean ...
In systems that support multi-sided faces, polygons and faces are equivalent. However, most rendering hardware supports only 3- or 4-sided faces, so polygons are represented as multiple faces. Mathematically a polygonal mesh may be considered an unstructured grid, or undirected graph, with additional properties of geometry, shape and topology.
In geometry, the Rhombicosidodecahedron is an Archimedean solid, one of thirteen convex isogonal nonprismatic solids constructed of two or more types of regular polygon faces. It has a total of 62 faces: 20 regular triangular faces, 30 square faces, 12 regular pentagonal faces, with 60 vertices , and 120 edges .
Star polygon – there are multiple types of stars Pentagram - star polygon with 5 sides; Hexagram – star polygon with 6 sides Star of David (example) Heptagram – star polygon with 7 sides; Octagram – star polygon with 8 sides Star of Lakshmi (example) Enneagram - star polygon with 9 sides; Decagram - star polygon with 10 sides
The most important shader units are vertex shaders, geometry shaders, and pixel shaders. The Unified Shader has been introduced to take full advantage of all units. This gives a single large pool of shader units. As required, the pool is divided into different groups of shaders. A strict separation between the shader types is therefore no ...
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
The vertices and edges of a convex polyhedron form a graph (the 1-skeleton of the polyhedron), embedded on the surface of the polyhedron (a topological sphere). This graph can be projected to form a Schlegel diagram on a flat plane. The graph formed by the vertices and edges of the dual polyhedron is the dual graph of the original graph.
Cel-shaded rendering of two isosurfaces of the probability density of a particle in a box. The cel-shading process starts with a typical 3D model.Where cel-shading differs from conventional rendering is in its non-photorealistic shading algorithm.