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  2. Real-time strategy - Wikipedia

    en.wikipedia.org/wiki/Real-time_strategy

    Real-time strategy (RTS) is a subgenre of strategy video games that does not progress incrementally in turns, [1] but allow all players to play simultaneously, in "real time." By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early 1990s ...

  3. Real-time tactics - Wikipedia

    en.wikipedia.org/wiki/Real-time_tactics

    Typical real-time strategy titles encourage the player to focus on logistics and production as much as or more than combat, whereas real-time tactics games commonly do not feature resource-gathering, production, base-building or economic management, [3] instead focusing on tactical and operational aspects of warfare such as unit formations or the exploitation of terrain for tactical advantage.

  4. Massively multiplayer online real-time strategy game - Wikipedia

    en.wikipedia.org/wiki/Massively_multiplayer...

    Massively multiplayer online real-time strategy game (MMORTS) mixes the genres of real-time strategy and massively multiplayer online games, possibly in the form of web browser-based games, in which a very large number of players interact with one another within a virtual world. [1]

  5. 4X - Wikipedia

    en.wikipedia.org/wiki/4X

    4X (abbreviation of Explore, Expand, Exploit, Exterminate) is a subgenre of strategy-based computer and board games, [1] [2] [3] and includes both turn-based and real-time strategy titles. [ 4 ] [ 5 ] The gameplay generally involves building an empire . [ 6 ]

  6. List of real-time strategy video games - Wikipedia

    en.wikipedia.org/wiki/List_of_real-time_strategy...

    Mythological Real-time Strategy. 2024: Homeworld 3: Blackbird Interactive: Sci-fi: WIN: Sequel to Homeworld 2. 2024 (EA) Industrial Annihilation: Galactic Annihilation:

  7. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems.

  8. Which Investing Strategy Will Make You Richer: Time in the ...

    www.aol.com/investing-strategy-richer-time...

    One of the longest-running debates in the stock market is whether "timing the market" or "time in the market" will make you richer. While the "timing the market" crowd is perhaps flashier and more...

  9. Category:Real-time strategy video games - Wikipedia

    en.wikipedia.org/wiki/Category:Real-time...

    Pages in category "Real-time strategy video games" The following 200 pages are in this category, out of approximately 655 total. This list may not reflect recent changes .