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  2. HeroQuest - Wikipedia

    en.wikipedia.org/wiki/HeroQuest

    HeroQuest, is an adventure board game created by Milton Bradley in conjunction with the British company Games Workshop in 1989, and re-released in 2021. The game is loosely based around archetypes of fantasy role-playing games: the game itself was actually a game system, allowing the gamemaster (called "Morcar" and "Zargon" in the United Kingdom and North America respectively) to create ...

  3. HeroQuest (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/HeroQuest_(role-playing_game)

    HeroQuest is a role-playing game written by Robin D. Laws first published as Hero Wars by Issaries, Inc. in 2000. It has its roots in Greg Stafford 's fantasy world of Glorantha, but was designed as a generic system, suitable for, but not tied to any particular genre. The game's mechanics are focused on quick resolution; Contests are resolved ...

  4. HeroQuest (video game) - Wikipedia

    en.wikipedia.org/wiki/HeroQuest_(video_game)

    Barry Leitch. Platform (s) Amiga, Amstrad CPC, Atari ST, Acorn Archimedes, Commodore 64, DOS, ZX Spectrum [1] Release. 1991. Genre (s) Turn-based tactics. HeroQuest is a video game based on the HeroQuest board game. A sequel, HeroQuest II: Legacy of Sorasil, was released in 1994 for the Amiga 1200 and Amiga CD32.

  5. Advanced HeroQuest - Wikipedia

    en.wikipedia.org/wiki/Advanced_HeroQuest

    The original HeroQuest was an adventure board game created in 1989 by Milton Bradley in conjunction with the British company Games Workshop. Later the same year, Games Workshop released Advanced HeroQuest, a similar but more complex game. Changes from HeroQuest include more complex and RPG-like rules, a modular board and the use of henchmen.

  6. Hero's journey - Wikipedia

    en.wikipedia.org/wiki/Hero's_journey

    In narratology and comparative mythology, the hero's quest or hero's journey, also known as the monomyth, is the common template of stories that involve a hero who goes on an adventure, is victorious in a decisive crisis, and comes home changed or transformed. Earlier figures had proposed similar concepts, including psychoanalyst Otto Rank and ...

  7. Quest for Glory - Wikipedia

    en.wikipedia.org/wiki/Quest_for_Glory

    Quest for Glory is a series of hybrid adventure / role-playing video games, which were designed by Corey and Lori Ann Cole. [1][2][3][4][5] The series was created in the Sierra Creative Interpreter, a toolset developed at Sierra specifically to assist with adventure game development. [6][7] The series combines humor, puzzle elements, themes and ...

  8. Quest - Wikipedia

    en.wikipedia.org/wiki/Quest

    A quest is a journey toward a specific mission or a goal. It serves as a plot device in mythology and fiction: a difficult journey towards a goal, often symbolic or allegorical. Tales of quests figure prominently in the folklore of every nation [1] and ethnic culture. In literature, the object of a quest requires great exertion on the part of ...

  9. Heroes of Might and Magic: A Strategic Quest - Wikipedia

    en.wikipedia.org/wiki/Heroes_of_Might_and_Magic:...

    Heroes of Might and Magic: A Strategic Quest is a turn-based strategy game developed and published by New World Computing in 1995 for DOS. A spin-off of New World Computing's Might and Magic series of role-playing video games, the success of Heroes of Might and Magic led to a number of sequels.