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  2. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    This bit of marketing obfuscation is calculated as horizontal resolution × vertical resolution × 3. For example: 640 × 480 VGA is 921,600 subpixels, or 307,200 pixels, 800 × 600 SVGA is 1,440,000 subpixels, or 480,000 pixels, and 1024 × 768 XGA is 2,359,296 subpixels, but only 786,432 full-color pixels. ^ Apple Computer 1 megapixel standard.

  3. File:A handjob video.ogv - Wikipedia

    en.wikipedia.org/wiki/File:A_handjob_video.ogv

    English: In this video a female is giving a handjob to a recumbent, bottomless male. Male's (age 35) genitalia are shaved and lubricated, his penis is uncircumcised and erect. The female stimulates male's penis and testicles by hand until the male achieves an orgasm and ejaculates. The biggest squirt of ejaculation ended up on female's face.

  4. 2K resolution - Wikipedia

    en.wikipedia.org/wiki/2K_resolution

    2K resolution is a generic term for display devices or content having a horizontal resolution of approximately 2,000 pixels. [1] In the movie projection industry, Digital Cinema Initiatives is the dominant standard for 2K output and defines a 2K format with a resolution of 2048 × 1080.

  5. 720p - Wikipedia

    en.wikipedia.org/wiki/720p

    720p (720 lines progressive) is a progressive HD signal format with 720 horizontal lines/1280 columns and an aspect ratio (AR) of 16:9, normally known as widescreen HD (1.78:1). All major HD broadcasting standards (such as SMPTE 292M) include a 720p format, which has a resolution of 1280×720p. The number 720 stands for the 720 horizontal scan ...

  6. AOL Mail

    mail.aol.com

    You can find instant answers on our AOL Mail help page. Should you need additional assistance we have experts available around the clock at 800-730-2563.

  7. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The aspect ratio determines how the image is scaled and stretched or cropped to fit the screen. The most common aspect ratios for graphics displays are 4:3, 16:10 (equal to 8:5), 16:9, and "21:9". The aspect ratio also affects the perceived size of objects on the screen. [5]

  8. Comparison of video container formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_video...

    Some containers only support a restricted set of video formats: DMF only supports MPEG-4 Visual ASP with DivX profiles. EVO only supports MPEG-4 AVC, MPEG-1 Video, MPEG-2 Video and VC-1. F4V only supports MPEG-4 AVC, MPEG-4 Visual and H.263. FLV only supports MPEG-4 Visual, VP6, Sorenson Spark and Screen Video.

  9. Ultrawide formats - Wikipedia

    en.wikipedia.org/wiki/Ultrawide_formats

    The 64:27 aspect ratio is the logical extension of the existing video aspect ratios 4:3 and 16:9. It is the third power of 4:3, whereas 16:9 of widescreen HDTV is 4:3 squared. This allows electronic scalers and optical anamorphic lenses to use an easily implementable 4:3 (1.3 3 ) scaling factor.