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  2. Punishment (psychology) - Wikipedia

    en.wikipedia.org/wiki/Punishment_(psychology)

    Punishment (psychology) Punishment is any change in a human or animal's surroundings which, occurring after a given behavior or response, reduces the likelihood of that behavior occurring again in the future. Reinforcement, referring to any behavior that increases the likelihood that a response will occurs, plays a large role in punishment.

  3. Reinforcement - Wikipedia

    en.wikipedia.org/wiki/Reinforcement

    In behavioral psychology, reinforcement refers to consequences that increase the likelihood of an organism's future behavior, typically in the presence of a particular antecedent stimulus. [1] For example, a rat can be trained to push a lever to receive food whenever a light is turned on. In this example, the light is the antecedent stimulus ...

  4. B. F. Skinner - Wikipedia

    en.wikipedia.org/wiki/B._F._Skinner

    Reinforcement, a key concept of behaviorism, is the primary process that shapes and controls behavior, and occurs in two ways: positive and negative. In The Behavior of Organisms (1938), Skinner defines negative reinforcement to be synonymous with punishment, i.e. the presentation of an aversive stimulus

  5. Behavioral momentum - Wikipedia

    en.wikipedia.org/wiki/Behavioral_momentum

    Behavioral momentum. Behavioral momentum is a theory in quantitative analysis of behavior and is a behavioral metaphor based on physical momentum. It describes the general relation between resistance to change (persistence of behavior) and the rate of reinforcement obtained in a given situation. B. F. Skinner (1938) proposed that all behavior ...

  6. Premack's principle - Wikipedia

    en.wikipedia.org/wiki/Premack's_principle

    In applied behavior analysis, the Premack principle is sometimes known as "grandma's rule", which states that making the opportunity to engage in high-frequency behavior contingent upon the occurrence of low-frequency behavior will function as a reinforcer for the low-frequency behavior. [6] In other words, an individual must "first" engage in ...

  7. Reward system - Wikipedia

    en.wikipedia.org/wiki/Reward_system

    In neuroscience, the reward system is a collection of brain structures and neural pathways that are responsible for reward-related cognition, including associative learning (primarily classical conditioning and operant reinforcement), incentive salience (i.e., motivation and "wanting", desire, or craving for a reward), and positively-valenced emotions, particularly emotions that involve ...

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  9. Edwin Ray Guthrie - Wikipedia

    en.wikipedia.org/wiki/Edwin_Ray_Guthrie

    behavioral psychologist, mathematics teacher and philosopher. Edwin Ray Guthrie (/ ˈɡʌθri /; January 9, 1886 – April 23, 1959) was a behavioral psychologist who began his career in mathematics and philosophy. He spent most of his career at the University of Washington, where he became a full professor and then an emeritus professor in ...