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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience. High ping and low ping are commonly used terms in online gaming, where high ping refers to a ping that causes a severe amount of lag; while any level of ping may cause lag, severe lag is usually indicated by a ping of over 100 ms. [4]

  3. ping (networking utility) - Wikipedia

    en.wikipedia.org/wiki/Ping_(networking_utility)

    ping is a computer network administration software utility used to test the reachability of a host on an Internet Protocol (IP) network. It is available in a wide range of operating systems – including most embedded network administration software.

  4. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Diagram on the execution and synchronization of the inputs of two players (with a 90 ms ping between them) in an online game that uses delay-based netcode in a peer-to-peer model. The classic solution to this problem is the use of a delay-based netcode.

  5. Video game - Wikipedia

    en.wikipedia.org/wiki/Video_game

    A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...

  6. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Display lag contributes to the overall latency in the interface chain of the user's inputs (mouse, keyboard, etc.) to the graphics card to the monitor. Depending on the monitor, display lag times between 10-68 ms have been measured. However, the effects of the delay on the user depend on each user's own sensitivity to it.

  7. Game testing - Wikipedia

    en.wikipedia.org/wiki/Game_testing

    Game testing, also called quality assurance (QA) testing within the video game industry, is a software testing process for quality control of video games. [ 1 ] [ 2 ] [ 3 ] The primary function of game testing is the discovery and documentation of software defects .

  8. Dreamcast online functionality - Wikipedia

    en.wikipedia.org/wiki/Dreamcast_online_functionality

    The Dreamcast is a home video game console by Sega, the first one introduced in the sixth generation of video game consoles.With the release of the Dreamcast in 1998 amid the dot-com bubble and mounting losses from the development and introduction of its new home console, Sega made a major gamble in attempting to take advantage of the growing public interest in the Internet by including online ...

  9. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    A beta testing period where only specific people have access to the game. cloud gaming A cloud gaming server runs the game, receiving controller input actions from and streaming audio and video to the player's thin client. cloud save The player's saved game is stored at a remote server.