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  2. Actions per minute - Wikipedia

    en.wikipedia.org/wiki/Actions_per_minute

    The term APM originates from StarCraft, and was popularised after the development of a large number of community tools, particularly BWChart, allowing observers of game matches to view player resources and "actions per minute", which was used as a metric in determining a player's skill.

  3. Shot grouping - Wikipedia

    en.wikipedia.org/wiki/Shot_grouping

    [1] [2] On the other hand, the grouping displacement (the distance between the calculated group center and the intended point of aim) is a measure of accuracy. Tightness of shot groupings are calculated by measuring the maximum distance between any two bullet holes on the target (center-to-center) in length measurements such as millimeters or ...

  4. Elo rating system - Wikipedia

    en.wikipedia.org/wiki/Elo_rating_system

    Arpad Elo was a chess master and an active participant in the United States Chess Federation (USCF) from its founding in 1939. [4] The USCF used a numerical ratings system devised by Kenneth Harkness to enable members to track their individual progress in terms other than tournament wins and losses.

  5. Variance-based sensitivity analysis - Wikipedia

    en.wikipedia.org/wiki/Variance-based_sensitivity...

    Variance-based sensitivity analysis (often referred to as the Sobol’ method or Sobol’ indices, after Ilya M. Sobol’) is a form of global sensitivity analysis. [ 1 ] [ 2 ] Working within a probabilistic framework, it decomposes the variance of the output of the model or system into fractions which can be attributed to inputs or sets of inputs.

  6. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  7. HLTV - Wikipedia

    en.wikipedia.org/wiki/HLTV

    HLTV, formerly an initialism of Half-Life Television, is a news website and forum which covers professional Counter-Strike 2 esports news, tournaments and statistics. It is one of the leading websites within the Counter-Strike community [3] with over 4 million unique visitors each month. [4]

  8. Sensitivity and specificity - Wikipedia

    en.wikipedia.org/wiki/Sensitivity_and_specificity

    The 'worst-case' sensitivity or specificity must be calculated in order to avoid reliance on experiments with few results. For example, a particular test may easily show 100% sensitivity if tested against the gold standard four times, but a single additional test against the gold standard that gave a poor result would imply a sensitivity of ...

  9. Calculator input methods - Wikipedia

    en.wikipedia.org/wiki/Calculator_input_methods

    The TI-108 is a simple four-function calculator which uses single-step execution.. The immediate execution mode of operation (also known as single-step, algebraic entry system (AES) [7] or chain calculation mode) is commonly employed on most general-purpose calculators.