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  2. High-dynamic-range television - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_television

    For HDR, this number increases to around 1,000–10,000 nits. [1] [5] HDR can represent darker black levels [2] and more saturated colors. [1] The most common SDR formats are limited to the Rec. 709/sRGB gamut, while common HDR formats use Rec. 2100, which is a wide color gamut (WCG). [1] [6] In practice, HDR is not always used at its limits.

  3. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    FP16 blending can be used as a faster way to render HDR in video games. Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0).

  4. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    [23] [24] The HDR display must have either a peak brightness of over 1000 cd/m 2 and a black level less than 0.05 cd/m 2 (a contrast ratio of at least 20,000:1) or a peak brightness of over 540 cd/m 2 and a black level less than 0.0005 cd/m 2 (a contrast ratio of at least 1,080,000:1).

  5. Dynamic range - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range

    Dynamic range (abbreviated DR, DNR, [1] or DYR [2]) is the ratio between the largest and smallest measurable values of a specific quantity. It is often used in the context of signals, like sound and light.

  6. List of Stax products - Wikipedia

    en.wikipedia.org/wiki/List_of_Stax_products

    SRM-600 Limited 2009 340 V 1x Balanced XLR, 3x RCA 2x Pro Bias, RCA Loop Out Vacuum tube (2x ECC99) / Solid state hybrid, Limited Edition, 600 units SRM-323S 2010 400 V 2x RCA 2x Pro Bias, RCA Loop Out Solid state SRM-353XBK 2018 400 V 1 Balanced XLR, 2x RCA 2x Pro Bias, RCA Loop Out Solid state, Limited Edition, 300 units SRM-006tS 2010 300 V

  7. Audio power - Wikipedia

    en.wikipedia.org/wiki/Audio_power

    For most audio applications more power is needed at low frequencies. This requires a high-power amplifier for low frequencies (e.g., 200 watts for 20–200 Hz band), lower power amplifier for the midrange (e.g., 50 watts for 200 to 1000 Hz), and even less the high end (e.g. 5 watts for 1000–20000 Hz).