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A Cube in Blender (version 3.6.2) Blender was initially developed as an in-house application by the Dutch animation studio NeoGeo (no relation to the video game brand), and was officially launched on January 2, 1994. [12] Version 1.00 was released in January 1995, [13] with the primary author being the company co-owner and software developer ...
Ton Roosendaal (Dutch: [tɔn ˈroːzə (n)ˌdaːl]; born 20 March 1960 [1]) is a Dutch software developer and film producer. He is the original creator of the open-source 3D creation suite Blender and Traces [2] (an Amiga ray tracer which was the forerunner of Blender). He is also known as the founder and chairman of the Blender Foundation, and ...
Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. [3] It has modeling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform.
Software versioning. Software versioning is the process of assigning either unique version names or unique version numbers to unique states of computer software. Within a given version number category (e.g., major or minor), these numbers are generally assigned in increasing order and correspond to new developments in the software.
opengl.org. OpenGL (Open Graphics Library[4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
Preview builds of Windows 11, version 24H2 in the Dev Channel – ge_release string Transitioned from version 22H2 – ni_prerelease string: Version Release date(s) Expiration date(s) Highlights 10.0.26052.1100 [10] Dev Channel: February 8, 2024 Expiration date: September 15, 2024 New Sudo for Windows feature [11] Improvements to the Settings app
The Blend4Web framework leverages Blender to edit 3D scenes. Content rendering relies on WebGL, Web Audio, WebVR, and other web standards, without the use of plug-ins. [ 2] It is dual-licensed. The framework is distributed under the free and open source GPLv3 and, a non-free license - with the source code being hosted on GitHub.
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