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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world. It is often referred to as "Physically Based Lighting" or "Physically Based Shading". Many PBR pipelines aim to achieve photorealism. Feasible and quick approximations of the ...

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Shaders are written in OpenGL Shading Language and compiled. The compiled programs are executed on the GPU. OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics ...

  4. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language[1] or High-Level Shading Language[2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...

  5. Video shows tree nearly hitting cyclist as extreme weather ...

    www.aol.com/video-shows-tree-nearly-hitting...

    August 28, 2024 at 5:08 PM. A one-two punch of near-record-breaking heat and intense thunderstorms have hit Milwaukee-area residents this week but forecasters say a respite could arrive by the ...

  6. O'Douls in Milwaukee? Phenom Jackson Chourio can't drink in ...

    www.aol.com/odouls-milwaukee-phenom-jackson...

    Phenom Jackson Chourio can't drink in Brewers postseason party. Bob Nightengale, USA TODAY. September 17, 2024 at 6:08 AM. PHOENIX — The Milwaukee Brewers realize that all of a sudden they have ...

  7. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures. It is most commonly implemented in two, three, or four dimensions, but can be defined for any ...

  8. 16 Make-Ahead Breakfast Recipes With 5 Ingredients Or Less - AOL

    www.aol.com/16-ahead-breakfast-recipes-5...

    Before you head off to bed, throw together this berry-orange chia pudding for a tasty shake-up in your morning routine. Chia seeds, a good source of healthy omega-3 fatty acids, are combined with ...

  9. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...