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Y-intercept. Graph with the -axis as the horizontal axis and the -axis as the vertical axis. The -intercept of is indicated by the red dot at . In analytic geometry, using the common convention that the horizontal axis represents a variable and the vertical axis represents a variable , a -intercept or vertical intercept is a point where the ...
Line–line intersection. In Euclidean geometry, the intersection of a line and a line can be the empty set, a point, or another line. Distinguishing these cases and finding the intersection have uses, for example, in computer graphics, motion planning, and collision detection. In three-dimensional Euclidean geometry, if two lines are not in ...
The intersection points are: (−0.8587, 0.7374, −0.6332), (0.8587, 0.7374, 0.6332). A line–sphere intersection is a simple special case. Like the case of a line and a plane, the intersection of a curve and a surface in general position consists of discrete points, but a curve may be partly or totally contained in a surface.
Slope illustrated for y = (3/2)x − 1.Click on to enlarge Slope of a line in coordinates system, from f(x) = −12x + 2 to f(x) = 12x + 2. The slope of a line in the plane containing the x and y axes is generally represented by the letter m, [5] and is defined as the change in the y coordinate divided by the corresponding change in the x coordinate, between two distinct points on the line.
In polar coordinates, the equation of a line not passing through the origin—the point with coordinates (0, 0) —can be written = (), with r > 0 and / < < + / Here, p is the (positive) length of the line segment perpendicular to the line and delimited by the origin and the line, and φ {\displaystyle \varphi } is the (oriented) angle from ...
A linear function is a polynomial function in which the variable x has degree at most one: [2] . Such a function is called linear because its graph, the set of all points in the Cartesian plane, is a line. The coefficient a is called the slope of the function and of the line (see below). If the slope is , this is a constant function defining a ...
Bresenham's line algorithm. Bresenham's line algorithm is a line drawing algorithm that determines the points of an n -dimensional raster that should be selected in order to form a close approximation to a straight line between two points. It is commonly used to draw line primitives in a bitmap image (e.g. on a computer screen), as it uses only ...
A linear equation in line coordinates has the form al + bm + c = 0, where a, b and c are constants. Suppose (l, m) is a line that satisfies this equation. If c is not 0 then lx + my + 1 = 0, where x = a / c and y = b / c, so every line satisfying the original equation passes through the point (x, y). Conversely, any line through (x, y ...