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AIT was the first in Australia to offer courses in Motion capture technology, and has the latest markerless Motion Capture system installed in its Sydney campus, [5] in 2013, AIT was still the first Mobile Applications Development course provided. AIT holds and participates in many events, including the AIT Oscar Night, the AIT Games Night, and ...
The AIE provides courses covering CGI, animation, video game asset creation and games programming. Campuses are located in Canberra , Sydney, Melbourne , Adelaide , and an online campus. The Australian ABC has said that the AIE "is one of Australia's most awarded 3D animation, game design and visual FX educators".
Its courses include business, management and leadership. AIM offers short courses, nationally accredited qualifications, post-graduate higher education and corporate solutions. [clarification needed] [1] Campuses and offices are located in New South Wales, Australian Capital Territory, Queensland, South Australia and Victoria.
AIM Business School - Australian Institute of Management Education and Training; Australian Catholic University Faculty of Arts & Sciences (Schools of Business) - Australian Catholic University; Bond University Faculty of Business, Technology and Sustainable Development - Bond University
This is a listing of largest video game publishers and developers ranked by reported revenue. Sony Interactive Entertainment is the world's largest video game company, followed by Tencent and Microsoft Gaming. [1] Out of the 63 largest video game companies, 14 are located in the United States, 11 in Japan, and 7 in South Korea and China.
In 2000s, the video game industry was in heavy development; profit still drove technological advancement used by other industry sectors. Technologies such as Smartphones, virtual reality, and augmented reality were major drivers for game hardware and gameplay development. Though maturing, the video game industry was still very volatile, with ...
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The Australian Game Developers Conference (AGDC) was an annual conference from 1999 to 2005 that brought together Australian and overseas game developers, publishers, programmers, artists, production staff, computer graphics companies, audio companies, software tool developers, buyers and suppliers to the game development industry.