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  2. ReplayGain - Wikipedia

    en.wikipedia.org/wiki/ReplayGain

    ReplayGain is a proposed technical standard published by David Robinson in 2001 to measure and normalize the perceived loudness of audio in computer audio formats such as MP3 and Ogg Vorbis. It allows media players to normalize loudness for individual tracks or albums.

  3. EBU R 128 - Wikipedia

    en.wikipedia.org/wiki/EBU_R_128

    EBU R 128 is a recommendation for loudness normalisation and maximum level of audio signals. It is primarily followed during audio mixing of television and radio programmes and adopted by broadcasters to measure and control programme loudness. [1]

  4. Equal-loudness contour - Wikipedia

    en.wikipedia.org/wiki/Equal-loudness_contour

    ISO equal-loudness contours with frequency in Hz. An equal-loudness contour is a measure of sound pressure level, over the frequency spectrum, for which a listener perceives a constant loudness when presented with pure steady tones. [1] The unit of measurement for loudness levels is the phon and is arrived at by reference to equal-loudness ...

  5. Audio normalization - Wikipedia

    en.wikipedia.org/wiki/Audio_normalization

    Before loudness normalization, one song in a playlist might be quieter than the rest, so the listener would have to turn a volume knob up to adjust the playback volume. [4] Depending on the dynamic range of the content and the target level, loudness normalization can result in peaks that exceed the recording medium's limits, causing clipping.

  6. Loudness - Wikipedia

    en.wikipedia.org/wiki/Loudness

    When sensorineural hearing loss (damage to the cochlea or in the brain) is present, the perception of loudness is altered. Sounds at low levels (often perceived by those without hearing loss as relatively quiet) are no longer audible to the hearing impaired, but sounds at high levels often are perceived as having the same loudness as they would for an unimpaired listener.

  7. Loudness compensation - Wikipedia

    en.wikipedia.org/wiki/Loudness_compensation

    Loudness compensation, or simply loudness, is a setting found on some hi-fi equipment that increases the level of the high and low frequencies. [1] This is intended to be used while listening at low-volume levels, to compensate for the fact that as the loudness of audio decreases, the ear's lower sensitivity to extreme high and low frequencies ...

  8. Music visualization - Wikipedia

    en.wikipedia.org/wiki/Music_visualization

    The first electronic music visualizer was the Atari Video Music introduced by Atari Inc. in 1977, and designed by the initiator of the home version of Pong, Robert Brown. The idea was to create a visual exploration that could be implemented into a Hi-Fi stereo system. [1] In the United Kingdom music visualization was first pioneered by Fred Judd.

  9. LUFS - Wikipedia

    en.wikipedia.org/wiki/LUFS

    Loudness, K-weighted, relative to full scale (LKFS) is a standard loudness measurement unit used for audio normalization in broadcast television systems and other video and music streaming services. [ 1 ] [ 2 ] [ 3 ]