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  2. Network congestion - Wikipedia

    en.wikipedia.org/wiki/Network_congestion

    Network congestion in data networking and queueing theory is the reduced quality of service that occurs when a network node or link is carrying more data than it can handle. Typical effects include queueing delay , packet loss or the blocking of new connections.

  3. Datagram Congestion Control Protocol - Wikipedia

    en.wikipedia.org/wiki/Datagram_Congestion...

    In computer networking, the Datagram Congestion Control Protocol (DCCP) is a message-oriented transport layer protocol. DCCP implements reliable connection setup, teardown, Explicit Congestion Notification (ECN), congestion control, and feature negotiation. The IETF published DCCP as RFC 4340, a proposed standard, in March 2006.

  4. Packet loss - Wikipedia

    en.wikipedia.org/wiki/Packet_loss

    Packet loss occurs when one or more packets of data travelling across a computer network fail to reach their destination. Packet loss is either caused by errors in data transmission, typically across wireless networks, [1] [2] or network congestion. [3]: 36 Packet loss is measured as a percentage of packets lost with respect to packets sent.

  5. TCP congestion control - Wikipedia

    en.wikipedia.org/wiki/TCP_congestion_control

    While most CCAs are loss-based, in that they rely on packet loss to detect congestion and lower rates of transmission, BBR, like TCP Vegas, is model-based. The algorithm uses the maximum bandwidth and round-trip time at which the network delivered the most recent flight of outbound data packets to build a model of the network.

  6. Internet bottleneck - Wikipedia

    en.wikipedia.org/wiki/Internet_bottleneck

    Internet bottlenecks provide artificial and natural network choke points to inhibit certain sets of users from overloading the entire network by consuming too much bandwidth. Theoretically, this will lead users and content producers through alternative paths to accomplish their goals while limiting the network load at any one time.

  7. Random early detection - Wikipedia

    en.wikipedia.org/wiki/Random_early_detection

    Random early detection (RED), also known as random early discard or random early drop, is a queuing discipline for a network scheduler suited for congestion avoidance. [1]In the conventional tail drop algorithm, a router or other network component buffers as many packets as it can, and simply drops the ones it cannot buffer.

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  9. Resource Reservation Protocol - Wikipedia

    en.wikipedia.org/wiki/Resource_Reservation_Protocol

    The filterspec defines the set of packets that shall be affected by a flowspec (i.e. the data packets to receive the QoS defined by the flowspec). A filterspec typically selects a subset of all the packets processed by a node. The selection can depend on any attribute of a packet (e.g. the sender IP address and port).