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  2. Screenshot - Wikipedia

    en.wikipedia.org/wiki/Screenshot

    The reason for this is that the graphics are bypassing the normal screen and going to a high-speed graphics processor on the graphics card by using a method called hardware overlay. Generally, there is no way to extract a computed image back out of the graphics card, [citation needed] though software may exist for special cases or specific ...

  3. Frame grabber - Wikipedia

    en.wikipedia.org/wiki/Frame_grabber

    A DataPath VisionRGB-E2s expansion card with two frame grabbers. A frame grabber is an electronic device that captures (i.e., "grabs") individual, digital still frames from an analog video signal or a digital video stream.

  4. Nvidia ShadowPlay - Wikipedia

    en.wikipedia.org/wiki/Nvidia_ShadowPlay

    Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...

  5. General-purpose computing on graphics processing units

    en.wikipedia.org/wiki/General-purpose_computing...

    Pre-DirectX 9 video cards only supported paletted or integer color types. Sometimes another alpha value is added, to be used for transparency. Common formats are: 8 bits per pixel – Sometimes palette mode, where each value is an index in a table with the real color value specified in one of the other formats.

  6. Video capture - Wikipedia

    en.wikipedia.org/wiki/Video_capture

    One early card was a sandwich of two cards as early processors needed more logic to even get up to 15 frames per second. PCI capture cards offered 30 frames per second. These cards could also handle capturing VHS tapes etc. but VHS image quality was poor so many adopted new video cameras until eventually digital cameras surfaced.

  7. Framebuffer - Wikipedia

    en.wikipedia.org/wiki/Framebuffer

    Modern video cards contain framebuffer circuitry in their cores. This circuitry converts an in-memory bitmap into a video signal that can be displayed on a computer monitor. In computing , a screen buffer is a part of computer memory used by a computer application for the representation of the content to be shown on the computer display . [ 3 ]

  8. GPU-Z - Wikipedia

    en.wikipedia.org/wiki/GPU-Z

    TechPowerUp GPU-Z (or just GPU-Z) is a lightweight utility designed to provide information about video cards and GPUs. [2] The program displays the specifications of Graphics Processing Unit (often shortened to GPU) and its memory; also displays temperature, core frequency, memory frequency, GPU load and fan speeds.

  9. Category:Graphics cards - Wikipedia

    en.wikipedia.org/wiki/Category:Graphics_cards

    A video card or graphics card is a component of a computer which is designed to convert a logical representation of an image stored in memory to a signal that can be used as input for a display medium, most often a monitor utilising a variety of display standards. Typically, it also provides functionality to manipulate the logical image in memory.