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This table shows the diagonal, horizontal, and vertical angles of view, in degrees, for lenses producing rectilinear images, when used with 36 mm × 24 mm format (that is, 135 film or full-frame 35 mm digital using width 36 mm, height 24 mm, and diagonal 43.3 mm for d in the formula above). [16]
The word horizontal is derived from the Latin horizon, which derives from the Greek ὁρῐ́ζων, meaning 'separating' or 'marking a boundary'. [2] The word vertical is derived from the late Latin verticalis, which is from the same root as vertex, meaning 'highest point' or more literally the 'turning point' such as in a whirlpool.
Humans have a slightly over 210-degree forward-facing horizontal arc of their visual field (i.e. without eye movements), [4] [5] [6] (with eye movements included it is slightly larger, as you can try for yourself by wiggling a finger on the side), while some birds have a complete or nearly complete 360-degree visual field. The vertical range of ...
The vertical orientation allows greater detail along the vertical axis while conserving detail on the sides. Although the early Vectrex home console had a built-in, vertically-oriented screen, the majority of home games consoles were designed to interface with standard television sets, which use landscape orientation. As a consequence, the ...
The vertical–horizontal illusion is the tendency for observers to overestimate the length of a vertical line relative to a horizontal line of the same length. [1] This involves a bisecting component that causes the bisecting line to appear longer than the line that is bisected.
A larger horizontal resolution directly increases the horizontal field of view, and a larger vertical resolution increases the vertical field of view. [11] Vert-(vertical minus) is a scaling method used by some games that support a wide variety of resolutions. In Vert- games, as the aspect ratio widens, the vertical component of the field of ...
The binocular visual field is the superimposition of the two monocular fields. In the binocular field, the area left of the vertical meridian is referred to as the left visual field (which is located temporally for the left, and nasally for the right eye); a corresponding definition holds for the right visual field.
An algorithm due to Alan W. Paeth uses a sequence of three shear mappings (horizontal, vertical, then horizontal again) to rotate a digital image by an arbitrary angle. The algorithm is very simple to implement, and very efficient, since each step processes only one column or one row of pixels at a time. [7]