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In the C++ programming language, input/output library refers to a family of class templates and supporting functions in the C++ Standard Library that implement stream-based input/output capabilities. [1] [2] It is an object-oriented alternative to C's FILE-based streams from the C standard library. [3] [4]
The C programming language provides many standard library functions for file input and output.These functions make up the bulk of the C standard library header <stdio.h>. [1] The functionality descends from a "portable I/O package" written by Mike Lesk at Bell Labs in the early 1970s, [2] and officially became part of the Unix operating system in Version 7.
In the case of an interactive shell, that is usually the text terminal which initiated the program. The file descriptor for standard output is 1 (one); the POSIX <unistd.h> definition is STDOUT_FILENO; the corresponding C <stdio.h> variable is FILE* stdout; similarly, the C++ <iostream> variable is std::cout.
The C headers <stdnoreturn.h> and <threads.h> do not have C++ equivalents and their C headers are not supported in C++. C++ does not provide the C POSIX library as part of any standard, however it is legal to use in a C++ program. If used in C++, the POSIX headers are not prepended with a "c" at the beginning of the name, and all contain the .h ...
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts.
The C and C++ programming languages are closely related but have many significant differences. C++ began as a fork of an early, pre-standardized C, and was designed to be mostly source-and-link compatible with C compilers of the time.
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Modern C++ Design: Generic Programming and Design Patterns Applied is a book written by Andrei Alexandrescu, published in 2001 by Addison-Wesley. It has been regarded as "one of the most important C++ books" by Scott Meyers. [1] The book makes use of and explores a C++ programming technique called template metaprogramming. While Alexandrescu ...