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The Elder Scrolls games take place in the fictional world of Nirn, on the continent of Tamriel. The first game, The Elder Scrolls: Arena , was released in 1994. It was intended for players to assume the role of an arena combatant, but development shifted the game into a role-playing game (RPG), beginning a tradition that persists throughout the ...
The Elder Scrolls VI (working title) is an upcoming action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It will be the sixth main installment in The Elder Scrolls series, following 2011's The Elder Scrolls V: Skyrim. The game is expected to be released for Windows and Xbox consoles, in "2026 or ...
Release date Developer(s) Ref. The Elder Scrolls III: Tribunal: The Elder Scrolls III: Morrowind: Windows November 6, 2002: Bethesda Game Studios [169] The Elder Scrolls III: Bloodmoon: Windows June 3, 2003 [170] The Elder Scrolls IV: Knights of the Nine: The Elder Scrolls IV: Oblivion: Windows November 21, 2006 [171] Xbox 360 [172] PlayStation ...
Following the release of Daggerfall, work began on three separate projects at once: An Elder Scrolls Legend: Battlespire, The Elder Scrolls Adventures: Redguard, and The Elder Scrolls III: Morrowind. Battlespire , originally titled Dungeon of Daggerfall: Battlespire , was the first of the three to be released, [ 17 ] on November 30, 1997. [ 18 ]
The Elder Scrolls IV: Oblivion is a 2006 action role-playing game developed by Bethesda Game Studios, and co-published by Bethesda Softworks and 2K Games.It is the fourth installment in The Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007.
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Although preliminary reports from Reuters suggested an Oblivion release in tandem with the launch of the Xbox 360 on November 22, 2005, [8] and the original announcement of the game set a release date of Winter 2005, [9] Take-Two Interactive announced, during a conference call with analysts on October 31, 2005, that Oblivion's release was to be delayed until the second quarter of Take-Two's ...
After using the Gamebryo engine to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo's capabilities were becoming too outdated and began work on the Creation Engine for their next game, The Elder Scrolls V: Skyrim, by forking the codebase used for Fallout 3.