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A 2-D model of cortical sensory homunculus. A cortical homunculus (from Latin homunculus 'little man, miniature human' [1] [2]) is a distorted representation of the human body, based on a neurological "map" of the areas and portions of the human brain dedicated to processing motor functions, and/ or sensory functions, for different parts of the body.
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The homunculus is commonly used today in scientific disciplines such as psychology as a teaching or memory tool to describe the distorted scale model of a human drawn or sculpted to reflect the relative space human body parts occupy on the somatosensory cortex (the sensory homunculus) and the motor cortex (the motor homunculus). Both the motor ...
Precentral gyrus sensory homunculus. Somatotopy [a] is the point-for-point correspondence of an area of the body to a specific point on the central nervous system. [1] Typically, the area of the body corresponds to a point on the primary somatosensory cortex (postcentral gyrus). This cortex is typically represented as a sensory homunculus which ...
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Like other sensory areas, there is a map of sensory space in this location, called the sensory homunculus. The primary somatosensory cortex was initially defined from surface stimulation studies of Wilder Penfield , and parallel surface potential studies of Bard, Woolsey, and Marshall.
In the video game Xenosaga Episode I: Der Wille zur Macht, "Penfield Mapping" is seemingly the process of drawing a cortical homunculus, necessary for one to enter a virtual environment. [71] Wilder Penfield's, Sensory & Motor Homunculus 3D figures have been on permanent exhibition in the National History Museum, London. Penfield's Homunculi ...
For example, sensory information from the foot projects to one cortical site and the projections from the hand target in another site. As the result of this somatotopic organization of sensory inputs to the cortex, cortical representation of the body resembles a map (or homunculus).