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  2. Root-finding algorithm - Wikipedia

    en.wikipedia.org/wiki/Root-finding_algorithm

    This consists in using the last computed approximate values of the root for approximating the function by a polynomial of low degree, which takes the same values at these approximate roots. Then the root of the polynomial is computed and used as a new approximate value of the root of the function, and the process is iterated.

  3. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    In cases where the function in question has multiple roots, it can be difficult to control, via choice of initialization, which root (if any) is identified by Newton's method. For example, the function f ( x ) = x ( x 2 − 1)( x − 3)e −( x − 1) 2 /2 has roots at −1, 0, 1, and 3. [ 18 ]

  4. Brent's method - Wikipedia

    en.wikipedia.org/wiki/Brent's_method

    Modern improvements on Brent's method include Chandrupatla's method, which is simpler and faster for functions that are flat around their roots; [3] [4] Ridders' method, which performs exponential interpolations instead of quadratic providing a simpler closed formula for the iterations; and the ITP method which is a hybrid between regula-falsi ...

  5. Polynomial root-finding - Wikipedia

    en.wikipedia.org/wiki/Polynomial_root-finding

    Finding roots in a specific region of the complex plane, typically the real roots or the real roots in a given interval (for example, when roots represents a physical quantity, only the real positive ones are interesting). For finding one root, Newton's method and other general iterative methods work generally well.

  6. Square root of 3 - Wikipedia

    en.wikipedia.org/wiki/Square_root_of_3

    The square root of 3 is the positive real number that, when multiplied by itself, gives the number 3. It is denoted mathematically as 3 {\textstyle {\sqrt {3}}} or 3 1 / 2 {\displaystyle 3^{1/2}} . It is more precisely called the principal square root of 3 to distinguish it from the negative number with the same property.

  7. Secant method - Wikipedia

    en.wikipedia.org/wiki/Secant_method

    The red curve shows the function f, and the blue lines are the secants. For this particular case, the secant method will not converge to the visible root. In numerical analysis, the secant method is a root-finding algorithm that uses a succession of roots of secant lines to better approximate a root of a function f.

  8. Muller's method - Wikipedia

    en.wikipedia.org/wiki/Muller's_method

    Muller's method is a root-finding algorithm, a numerical method for solving equations of the form f(x) = 0.It was first presented by David E. Muller in 1956.. Muller's method proceeds according to a third-order recurrence relation similar to the second-order recurrence relation of the secant method.

  9. Descartes' rule of signs - Wikipedia

    en.wikipedia.org/wiki/Descartes'_rule_of_signs

    The rule states that if the nonzero terms of a single-variable polynomial with real coefficients are ordered by descending variable exponent, then the number of positive roots of the polynomial is either equal to the number of sign changes between consecutive (nonzero) coefficients, or is less than it by an even number.