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  2. Epoch (computing) - Wikipedia

    en.wikipedia.org/wiki/Epoch_(computing)

    Software timekeeping systems vary widely in the resolution of time measurement; some systems may use time units as large as a day, while others may use nanoseconds.For example, for an epoch date of midnight UTC (00:00) on 1 January 1900, and a time unit of a second, the time of the midnight (24:00) between 1 January 1900 and 2 January 1900 is represented by the number 86400, the number of ...

  3. Time formatting and storage bugs - Wikipedia

    en.wikipedia.org/wiki/Time_formatting_and...

    In the C# programming language, or any language that uses .NET, the DateTime structure stores absolute timestamps as the number of tenth-microseconds (10 −7 s, known as "ticks" [80]) since midnight UTC on 1 January 1 AD in the proleptic Gregorian calendar, [81] which will overflow a signed 64-bit integer on 14 September 29,228 at 02:48:05 ...

  4. C date and time functions - Wikipedia

    en.wikipedia.org/wiki/C_date_and_time_functions

    computes the difference in seconds between two time_t values time: returns the current time of the system as a time_t value, number of seconds, (which is usually time since an epoch, typically the Unix epoch). The value of the epoch is operating system dependent; 1900 and 1970 are often used. See RFC 868. clock

  5. System time - Wikipedia

    en.wikipedia.org/wiki/System_time

    C#: System.DateTime.Now [19] System.DateTime.UtcNow [20] 100 ns [21] 1 January 0001 to 31 December 9999 CICS: ASKTIME: 1 ms 1 January 1900 COBOL: FUNCTION CURRENT-DATE: 1 s 1 January 1601 Common Lisp (get-universal-time) 1 s 1 January 1900 Delphi date time: 1 ms (floating point) 1 January 1900 Delphi (Embarcadero Technologies) [22] System ...

  6. Unix time - Wikipedia

    en.wikipedia.org/wiki/Unix_time

    When dealing with periods that do not encompass a UTC leap second, the difference between two Unix time numbers is equal to the duration in seconds of the period between the corresponding points in time. This is a common computational technique. However, where leap seconds occur, such calculations give the wrong answer.

  7. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms. C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines. [17]

  8. Year 2038 problem - Wikipedia

    en.wikipedia.org/wiki/Year_2038_problem

    The problem exists in systems which measure Unix time—the number of seconds elapsed since the Unix epoch (00:00:00 UTC on 1 January 1970)—and store it in a signed 32-bit integer. The data type is only capable of representing integers between −(2 31 ) and 2 31 − 1 , meaning the latest time that can be properly encoded is 2 31 − 1 ...

  9. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...