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  2. Nasir Gebelli - Wikipedia

    en.wikipedia.org/wiki/Nasir_Gebelli

    Several of the games he wrote for Gebelli Software were 3D space combat simulators for the Apple II. From the late 1980s to the early 1990s, Nasir developed home console games for Squaresoft. He programmed the first three Final Fantasy games, [ 3 ] the Famicom 3D System title Rad Racer , 3-D WorldRunner , and Secret of Mana .

  3. Radiance (software) - Wikipedia

    en.wikipedia.org/wiki/Radiance_(software)

    rad coordinates oconv, mkillum, rpict/rview and other programs to render an image (or preview) from the source scene file(s). trad is a GUI front-end to rad using Tcl/Tk . ranimate is a front-end which coordinates many programs to generate virtual walk-through animations i.e. the camera moves but the scene is static.

  4. 3D radar - Wikipedia

    en.wikipedia.org/wiki/3D_radar

    In addition to range, the more common two-dimensional radar provides only azimuth for direction, whereas the 3D radar also provides elevation. Applications include weather monitoring, air defense, and surveillance. The information provided by 3D radar has long been required, particularly for air defence and interception. Interceptors must be ...

  5. Rad Racer - Wikipedia

    en.wikipedia.org/wiki/Rad_Racer

    Rad Racer was developed with the Famicom 3D System in mind. [12]The root cause for the game's development was the then-President of Square Masafumi Miyamoto wanting to implement newly hired programmer Nasir Gebelli's skills with 3D programming previously used to develop games for the Apple II.

  6. Bink Video - Wikipedia

    en.wikipedia.org/wiki/Bink_Video

    It supports resolutions up to 4K and can encode at bitrates from 500 kbps to 200 Mbps. The codec is designed for efficient decompression, leveraging multithreading and SIMD instructions on modern CPUs. Bink also offers optional alpha channel support for composing video with 3D graphics. [10]

  7. FASTRAD - Wikipedia

    en.wikipedia.org/wiki/FASTRAD

    FASTRAD is a tool dedicated to the calculation of radiation effects (Dose and Displacement Damage) on electronics. [1] The software has uses in high energy physics and nuclear experiments, medical areas, and accelerator and space physics studies, though it is primarily used in the design of satellites.

  8. Slipgate Ironworks - Wikipedia

    en.wikipedia.org/wiki/Slipgate_Ironworks

    In March 2014, Interceptor part-owner SDN Invest acquired 3D Realms. [5] In September 2016, Interceptor and 3D Realms announced Rad Rodgers, a platform game running on Unreal Engine 4 and starring the title character and his console-come-to-life friend Dusty (voiced by Jon St. John).

  9. List of video game middleware - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_middleware

    Simplygon - automated 3D content optimization for a variety of assets as vegetation, buildings, scene views etc. SpeedTree - vegetation programming and modelling software products. xaitment - customizable and modular game AI software for navigation mesh generation, pathfinding, character behavioral modeling and more.

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