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  2. MSWLogo - Wikipedia

    en.wikipedia.org/wiki/MSWLogo

    The program is also used as educational software. Jim Muller wrote The Great Logo Adventure, a complete Logo manual using MSWLogo as the demonstration language. MSWLogo has evolved into FMSLogo: An Educational Programming Environment, a free, open-source implementation of the language Logo for Microsoft Windows.

  3. Logo (programming language) - Wikipedia

    en.wikipedia.org/wiki/Logo_(programming_language)

    The use of virtual Turtles allowed for immediate visual feedback and debugging of graphic programming. The first working Logo turtle robot was created in 1969. A display turtle preceded the physical floor turtle. Modern Logo has not changed very much from the basic concepts predating the first turtle.

  4. LibreLogo - Wikipedia

    en.wikipedia.org/wiki/LibreLogo

    LibreLogo is an integrated development environment (IDE) for computer programming in the programming language Python, which works like the language Logo using interactive vector turtle graphics. Its final output is a vector graphics rendition within the LibreOffice suite. It can be used for education and desktop publishing.

  5. FMSLogo - Wikipedia

    en.wikipedia.org/wiki/FMSLogo

    It is free software, with source available, written with Borland C++ and WxWidgets. FMSLogo supports multiple turtles, and 3D Graphics. FMSLogo allows input from COM ports and LPT ports. FMSLogo also supports a windows interface thus I/O is available through this GUI- and keyboard and mouse events can trigger interrupts.

  6. NetLogo - Wikipedia

    en.wikipedia.org/wiki/NetLogo

    It teaches programming concepts using agents in the form of turtles, patches, links and the observer. [2] NetLogo was designed with multiple audiences in mind, in particular: teaching children in the education community, and for domain experts without a programming background to model related phenomena. [3]

  7. Turtle graphics - Wikipedia

    en.wikipedia.org/wiki/Turtle_graphics

    Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.

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  9. MicroWorlds - Wikipedia

    en.wikipedia.org/wiki/MicroWorlds

    The software is able to execute multiple tasks independently, can import pictures, and create multimedia projects like games and simulations. Users write code in a dialect of the Logo programming language to move a customizable cursor (initially in the shape of a turtle), draw shapes, or to make dialog boxes appear.