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  2. Recurring elements in the Final Fantasy series - Wikipedia

    en.wikipedia.org/wiki/Recurring_elements_in_the...

    The logo of the Final Fantasy series Final Fantasy is a media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs). The eponymous first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the ...

  3. Final Fantasy XIV: Endwalker - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy_XIV:_Endwalker

    [10] [13] [14] Expansions for Final Fantasy XIV are designed to compete with offline RPGs in length and content. [ 4 ] [ 15 ] In terms of content, roughly 70% of development time is devoted to standard features common to every expansion, such as new dungeons and classes, and 30% is devoted to creating unique features and modes of gameplay. [ 12 ]

  4. Final Fantasy XIV - Wikipedia

    en.wikipedia.org/wiki/Final_Fantasy_XIV

    Final Fantasy XIV [c] is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix. Directed and produced by Naoki Yoshida and released worldwide for PlayStation 3 and Windows in August 2013, it replaced the failed 2010 version , with subsequent support for PlayStation 4 , macOS , PlayStation 5 , and Xbox ...

  5. List of video games notable for negative reception - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    The list is not comprehensive, but represents the most visible examples of games principally recognized for their enduring negative reception, or in the case of titles such as Final Fantasy XIV, No Man's Sky, and Cyberpunk 2077, at their original launch before they were reworked with content updates through patches.

  6. Role-playing video game - Wikipedia

    en.wikipedia.org/wiki/Role-playing_video_game

    In some games, level-up occurs automatically when the required amount of experience is reached; in others, the player can choose when and where to advance a level. Likewise, abilities and attributes may increase automatically or manually. [citation needed] The training system is similar to the way the Basic Role-Playing system works.

  7. images.huffingtonpost.com

    images.huffingtonpost.com/2012-03-23-1130Jud_01.pdf

    %PDF-1.4 %âãÏÓ 9 0 obj > endobj xref 9 15 0000000016 00000 n 0000000786 00000 n 0000000864 00000 n 0000000993 00000 n 0000001111 00000 n 0000001552 00000 n ...

  8. Naoki Yoshida - Wikipedia

    en.wikipedia.org/wiki/Naoki_Yoshida

    Yoshida decided to work on video games in elementary school. His career choice was influenced by two Nintendo Entertainment System games: Mario Bros. shocked him with the idea that people could control what was shown on television and the possibilities of multiplayer design; Dragon Quest III made him want to become a writer due to how engrossed he became by its story, more so than those of ...

  9. Gyro gunsight - Wikipedia

    en.wikipedia.org/wiki/Gyro_gunsight

    The K-14 included two projector systems for the reflector sight, one with gyro correction for attacking aircraft, and a second for attacking ground targets. It was otherwise similar to the British models, although the dial for adjusting the target size was moved to the left side of the sight instead of the front.