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Pairing, sometimes known as bonding, is a process used in computer networking that helps set up an initial linkage between computing devices to allow communications between them. The most common example is used in Bluetooth , [ 1 ] where the pairing process is used to link devices like a Bluetooth headset with a mobile phone .
The first version of the MSC standard was released on March 12, 1993. The 1996 version added references, ordering and inlining expressions concepts, and introduced HMSC [1] (High-level Message Sequence Charts), which are the way of expressing a sequence of MSCs.
A functional flow block diagram (FFBD) is a multi-tier, time-sequenced, step-by-step flow diagram of a system's functional flow. [2] The term "functional" in this context is different from its use in functional programming or in mathematics, where pairing "functional" with "flow" would be ambiguous. Here, "functional flow" pertains to the ...
The statement that this is the only quadratic pairing function is known as the Fueter–Pólya theorem. [9] Whether this is the only polynomial pairing function is still an open question. When we apply the pairing function to k 1 and k 2 we often denote the resulting number as k 1, k 2 . [citation needed]
The "pairing" of Wi-Fi Direct devices can be set up to require the proximity of a near field communication, a Bluetooth signal, or a button press on one or all the devices. Simultaneous connections also allow one device connected via an infrastructure local area network to the Internet to share the Internet connection to devices it is connected ...
A sample network diagram Readily identifiable icons are used to depict common network appliances, e.g. routers, and the style of lines between them indicates the type of connection. Clouds are used to represent networks external to the one pictured for the purposes of depicting connections between internal and external devices, without ...
In most cases, a single input parameter or an interaction between two parameters is what causes a program's bugs. [2] Bugs involving interactions between three or more parameters are both progressively less common [3] and also progressively more expensive to find, such testing has as its limit the testing of all possible inputs. [4]
After time t, thread 1 reaches barrier3 but it will have to wait for threads 2 and 3 and the correct data again. Thus, in barrier synchronization of multiple threads there will always be a few threads that will end up waiting for other threads as in the above example thread 1 keeps waiting for thread 2 and 3.