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In the Dungeons & Dragons (D&D) fantasy role-playing game, alignment is a categorization of the ethical and moral perspective of player characters, non-player characters, and creatures. Most versions of the game feature a system in which players make two choices for characters.
In the 4th edition of the game, the alignment system was simplified, reducing the number of alignments to five. [4] The 5th edition of D&D returned to the previous two-axis system. [5] However, it also decoupled alignment from most of the D&D game mechanics; instead, alignment in this edition is more of a flexible roleplaying guide. [6]
The classification of "metallic dragons" was used in the Advanced Dungeons & Dragons second edition Monstrous Manual (1993), [25] although the gold(en) dragon first appeared in the original Dungeons & Dragons "white box" set (1974) [57] and the other dragons comprising the category had been in print since the first edition Monster Manual (1977 ...
Gehenna (beginning in the third edition of the game, the Bleak Eternity of Gehenna; also, The Fourfold Furnaces [29] or The Fires of Perdition [29]) is a plane of existence of neutral evil/lawful evil alignment. [30] It is one of a number of alignment-based Outer Planes that form part of the standard Dungeons & Dragons (D&D) cosmology.
Some Dungeons & Dragons gamers are frustrated by new rule changes in which character traits have been "divorced from biological identity," in an apparent attempt to be more inclusive.
Dungeons & Dragons video games such as Neverwinter Nights often loosen the requirements for playing a paladin to simply being lawful good in alignment, and the paladin's unique position and alignment restriction is very rarely apparent in these games (with the exception of The Temple of Elemental Evil) where the paladin can search dead bodies ...
In the 3.5 edition of Dungeons & Dragons, Druids are free to use different forms of weaponry, but they lose the ability to cast spells or change into animal form for a day if they wear metal armor. The alignment restriction now requires that druids remain neutral on at least one (but not necessarily both) alignment axis (Good vs. Evil and Law ...
The writer (in stripes at center) with his Dungeons & Dragons crew in 1981. Ethan Gilsdorf All that summer, I played with JP, the other neighborhood boys and, rarely, girls.