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  2. Steam Link - Wikipedia

    en.wikipedia.org/wiki/Steam_Link

    On November 30, 2023, Valve released the Steam Link client for Meta Quest, compatible with Meta Quest 2 and newer, which allows streaming content from a PC running SteamVR to the devices over a local Wi-Fi network. On Meta Quest Pro, eye and facial tracking data can also be transmitted to VR software using OSC.

  3. VirtualLink - Wikipedia

    en.wikipedia.org/wiki/VirtualLink

    VirtualLink was a proposed USB-C Alternate Mode that was historically intended to allow the power, video, and data required to power virtual reality headsets to be delivered over a single USB-C cable instead of a set of three different cables as it was in older headsets.

  4. OpenVR - Wikipedia

    en.wikipedia.org/wiki/OpenVR

    [3] [4] The SteamVR platform uses it as the default application programming interface and runtime. [5] It serves as the interface between the virtual reality hardware and software [6] and is implemented by SteamVR. [7] Although OpenVR is the default SDK for HTC Vive, it was developed to have multiple vendor support. [5]

  5. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    The SteamVR platform uses the OpenVR SDK to support headsets from multiple manufacturers, including HTC, Windows Mixed Reality headset manufacturers, and Valve themselves. A list of supported video games can be found here .

  6. Virtual reality headset - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_headset

    A Meta Quest 3 virtual reality headset and its controllers. A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user.

  7. Valve Index - Wikipedia

    en.wikipedia.org/wiki/Valve_Index

    The headset and controllers both use lighthouse tracking systems, while retaining full compatibility with all previous HTC Vive base stations, [8] using SteamVR. The Valve Index utilizes Valve’s Lighthouse 2.0 tracking system, which involves external base stations to establish a 3D tracking environment.

  8. Room-scale - Wikipedia

    en.wikipedia.org/wiki/Room-scale

    The HTC Vive virtual-reality system incorporates room-scale tracking in its core design, using two infrared tracking stations located in opposite corners of the room to monitor the movement of the player. [3] Its SteamVR tracking technology is developed by Valve and allows areas up to 10 m x 10 m. [4]

  9. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    [32] [33] VRChat also supports SteamVR and OSC full-body tracking for motion capture, typically by using HTC's Vive Tracker peripherals or alternative devices such as the Kinect, Virtual Desktop, or Inertial Measurement Unit based trackers such as SlimeVR. [34] [35] [36] The Vive XR Elite version of VRChat supports the Vive Ultimate Tracker ...