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Ars Magica is a role-playing game set in 'Mythic Europe' – a historically grounded version of Europe and the Levant around AD 1200, with the added conceit that conceptions of the world prevalent in folklore and institutions of the High Middle Ages are factual reality (a situation known informally as the "medieval paradigm").
Ars Magica: Medieval fantasy, heroic fantasy: Mythic Europe Ars Magica rules Lion Rampant, White Wolf, Wizards of the Coast, Atlas Games: 1987-2004 Auvron: Heroic fantasy: Auvron Somlói Ferenc, Kovács Olivér 1995 Hungarian language Birthright: Medieval fantasy: The continent of Cerilia on the planet Aebrynis AD&D 2nd edition, D&D 3rd edition ...
In addition, he called the illustrations "remarkably bland, with the exception of a couple of medieval engravings." He concluded by giving this adventure a rating of 4 out of 5, saying, "Overall a good story but with only a few flashes of real brilliance that characterised Ars Magica. Possibly it makes too many self-conscious concessions to ...
Matthew Gabbert reviewed Pax Dei in White Wolf #37 (July/Aug., 1993), rating it a 4 out of 5 and stated that "A brief outline for a Saga concludes the sourcebook, but it's pretty much an afterthought.
There are descriptions and statistics for all of the more important village folk. It offers a wonderful portrait of a typical village in Mythic Europe, and it is easy to transplant Pasaquine into any ongoing Ars Magica Saga. Even if your adventures are just beginning, Pasaquine could be the perfect point of departure for years of roleplaying ...
The first version was a 144-page softcover written by John Snead, Sarah Link, Jonathan Tweet, Lisa Stevens, and Mark Rein-Hagen, and published by White Wolf in 1991 for the second edition of Ars Magica.
Covenants is a supplement presenting rules and guidelines on how to create a "covenant" (a group or community) of wizards. At the start of an Ars Magica campaign, the characters of all the players at the table are considered to be in the same covenant, so using this book enables the players to act together to design a covenant that best matches the community they all represent.
Ars Magica: Lion Rampant (editions 1 & 2) 1987, 1989, 1992, 1996, 2004 Medieval fantasy: Originally developed by Jonathan Tweet and Mark Rein-Hagen, who originated the term "troupe-style play" for it. [1] White Wolf Publishing (edition 3) Atlas Games (editions 4 & 5) Artesia: Adventures in the Known World: Archaia Studios Press: Modified Fuzion ...