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The many healing fountains and curative waters in Empyrea can restore withered limbs, lost speech, derangement, and life energy itself; those who ail need only find the right fountain. Empyrea is also known for its healers and hospitals, and many a pilgrim seeks to reach this legendary site of perfect health.
Introduced in 3.5 edition, wilders can use "wild surges", which allow them to augment their psionic powers to a greater extent than normal. Doing so is dangerous: every time a wild surge is used there is a chance that the wilder will suffer from "psychic enervation" causing them to become dazed and lose power points.
However, only the 7 greater gods, 18 intermediate gods and 6 demigods were given a full text description; the 29 lesser gods only received a single line on a summary chart. For non-human deities, the 24 from Roger E. Moore's Dragon articles were kept, and a further 9 goblinoid and giant deities were added from the Deities and Demigods rulebook.
Greater deities (or Greater powers). These entities typically have millions of mortal worshippers, and they command respect even among other deities. Some rule over pantheons of other deities. Overdeities. These entities are beyond the understanding and knowledge of mortals and care nothing for worshippers.
The elixir of life (Medieval Latin: elixir vitae), also known as elixir of immortality, is a potion that supposedly grants the drinker eternal life and/or eternal youth. This elixir was also said to cure all diseases. Alchemists in various ages and cultures sought the means of formulating the elixir.
A bottle of colored liquid labelled as a love potion A collection of vials labelled as potions. A potion is a liquid "that contains medicine, poison, or something that is supposed to have magic powers." [1] It derives from the Latin word potio which refers to a drink or the act of drinking. [2]
Move over, Wordle and Connections—there's a new NYT word game in town! The New York Times' recent game, "Strands," is becoming more and more popular as another daily activity fans can find on ...
Mystra was made lawful neutral on the premise that magic is inherently neutral, and exhibits internal order and laws. Many mages believe that Mystra determines success in the creation of new spells, potions, and magic items." Mystra's role in the cosmology of the Forgotten Realms is detailed: "Azuth serves Mystra. Mystra and Selûne have a ...