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In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]
Sprites can be positioned or altered by setting attributes used during the hardware composition process. The number of sprites which can be displayed per scan line is often lower than the total number of sprites a system supports. For example, the Texas Instruments TMS9918 chip supports 32 sprites, but only four can appear on the same scan line.
A sprite can be thought of as a simple 2D image, but can also be a container for other sprites. In Cocos2D, sprites are arranged together to form a scene, like a game level or a menu. Sprites can be manipulated in code based on events or actions or as part of animations. The sprites can be moved, rotated, scaled, have their image changed, etc.
To get there, type "Template:foo" in the search box (see search), or make a wikilink like [[Template:foo]] somewhere, such as in the sandbox, and click on it. Once you are there, just click "edit" or "edit this page" at the very top of the page (not the documentation edit button lower down) and edit it in the same way that you would any other page.
Aseprite (/ ˈ eɪ s p r aɪ t / AY-spryte [3]) is a proprietary, source-available image editor designed primarily for pixel art drawing and animation. It runs on Windows, macOS, and Linux, and features different tools for image and animation editing such as layers, frames, tilemap support, command-line interface, Lua scripting, among others.
The lingering effects of a high pressure system will conspire with an approaching storm from the Midwest to make a mess across much of the East. East's wintry mix could make travel dicey. And yes ...
Phaser supports spritesheets and texture atlases, which include multiple frames or character animations. Developers can use frame sequences to craft animations. Phaser's animation sequence capability allows developers to effortlessly create animation sequences for sprites, including control over looping, speed, and frame rates.
Templates that insert one specific image. For templates used to alter how an image is presented, see Category:Image formatting and function templates and Category:Graphics templates . The pages listed in this category are meant to be function templates , i.e. templates that produce text, images or other elements .