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The ESRB rating system is enforced via the voluntary leverage of the video game and retail industries in the subscribing countries for physical releases; most stores require customers to present photo identification when purchasing games carrying the ESRB's highest age ratings, and do not stock games which have not been rated.
Eurogamer gave Portal first place in its Top 50 Games of 2007 rankings. [128] IGN also placed GLaDOS, (from Portal) as the No. 1 Video Game Villain on its Top-100 Villains List. [129] GamesRadar named it the best game of all time. [130] In November 2012, Time named it one of the 100 greatest video games of all time. [131]
The ratings are: 3: Suitable for all age groups. 7: Not suitable for younger children. 12: Not suitable for persons under 12 years of age. 16: Not suitable for persons under 16 years of age. 18: For adults. The ratings do not indicate the difficulty of the game or the skill required to play it. [31]
The International Age Rating Coalition (IARC) is an initiative aimed at streamlining acquisition of content ratings for video games, from authorities of different countries. Introduced in 2013, the IARC system simplifies the process of obtaining ratings by developers, through the use of questionnaires, which assess the content of the product.
Portal is a series of first-person puzzle-platform video games developed by Valve.Set in the Half-Life universe, the two main games in the series, Portal (2007) and Portal 2 (2011), center on a woman, Chell, forced to undergo a series of tests within the Aperture Science Enrichment Center by a malicious artificial intelligence, GLaDOS, that controls the facility.
Retailers are obliged to comply with the restrictions indicated by the rating. For example, a game approved for children aged 12 and above may not be sold to a 10-year old. Outside of business relations (e.g. parents or adult friends giving the game to a child or youth) there is no such restriction. [1]
PEGI (/ ˈ p ɛ ɡ i / PEG-ee), short for Pan-European Game Information, [1] is a European video game content rating system established to help European consumers make informed decisions when buying video games or apps through the use of age recommendations and content descriptors. It was developed by the Interactive Software Federation of ...
A content rating (also known as maturity rating) [1] [2] rates the suitability of TV shows, movies, comic books, or video games to this primary targeted audience. [3] [4] [5] A content rating usually places a media source into one of a number of different categories, to show which age group is suitable to view media and entertainment.